WeakAuras 2

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  • 111 Likes
  • World of Warcraft
  • 1,141,783 Monthly Downloads
  • Supports: 7.0.3
  • 11,452,551 Total Downloads
  • Updated Aug 28, 2016
  • Created Sep 9, 2013
  • 2,502 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: GNU General Public License version 2 (GPLv2)
  • Newest File: 2.2.1.3
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About WeakAuras 2

WeakAuras 2

WeakAuras is a powerful and flexible framework that allows you to display highly customizable graphics on your screen to indicate buffs, debuffs, and a whole host of similar types of information. It was originally meant to be a lightweight replacement for Power Auras, but it now incorporates many features that Power Auras does not, while still remaining more efficient and easy to use.

Features include:

  • An intuitive and powerful configuration interface
  • Custom textures including all textures from Power Auras and the new Cataclysm spell alerts
  • Progress bars and textures that show the exact duration of auras
  • Displays based on auras, health, power (mana, rage, soul shards, holy power, etc.), cooldowns, combat events, runes, totems, items, and many other triggers
  • Preset and user-defined animations
  • Custom side-effects such as chat announcements or sounds
  • Grouping, which allows multiple displays to be positioned and configured at the same time
  • CPU optimizations such as conditional loading/unloading of displays, modularity, and prevention of full aura scanning
  • Powerful customization options, such as animation paths, on-show/on-hide code, and custom triggers, for Lua-savvy users

To open the options window, type "/wa" or "/weakauras"

For in-depth documentation, see the Wiki page.

For some examples of what WeakAuras can do, see the Examples page!


Problem?

  • Please take a look at the Wiki page.
  • If you need help with your set-up, post in the Forum.
  • If you've discovered something that's clearly wrong, or if you get an error, Post a Ticket.
  • If you have a general comment or concern, feel free to comment on the main page!
  • You're a programmer yourself want to contribute? We accept pull requests on GitHub!
  • NEW: Join our Discord Community at https://discord.me/wa2

Extending WeakAuras 2

  • WeakAuras_StopMotion: This addon adds a new region type to WeakAuras that allows for stop motion animations. Stop Motion textures contain each frame of the animation as a separate image. The addon ships with a number of animations and it supports custom textures.
  • SharedMedia for more bar textures.
  • SharedMediaAdditionalFonts for more fonts.

Support the project

//i.imgur.com/huaGniT.png //i.imgur.com/sRAX4Ij.png //i.imgur.com/e4AQubz.png

tag 2.2.1.3
0d3984751d780b69c96b38a0ee2cdc72d24bf998
Benjamin Staneck <staneck@gmail.com>
2016-08-28 17:52:02 +0200

--------------------

Benjamin Staneck:
    - pull in latest LibCompress
Infus:
    - Fix regression for Glow Frames
    If the action was enabled, but no frame of that name could be found.
    (Or the frame name was empty.)
    
    Reported in curse comments
    - Fix dynamic groups again by releasing clones at a different place
    A bit of background information:
    Clones are allocated/released to a clone pool as needed so that
    they are reused.
    
    A long time ago, clones were released in a OnHide event handler.
    That was wrong, because e.g. movies hide all regions, and there
    were thus a few bugs where movies would confuse weakauras.
    
    I fixed that by decoupling hiding and releasing, and made WA
    only release the clones if WA is doing the hiding.
    
    In that patch, I misunderstood the interaction with dynamic groups,
    and thus clones from dynamic groups were never released.
    
    A recent bug report reported performance problems, which I tracked
    down to this bug.
    
    This patch now moves the releasing to the right place.
    
    Ticket-Nr: 674, 708
    - Templates: Fix two monk bugs
    Wrong talent on Hit Combo, missing Storm, Earth and Fire.
    - BuffTrigger: Allow auto icons for auras that have spellids
    Ticket-Nr: 381
    - Apply glow to a private frame instead of the frame the user selected
    This fixes a incompability with Bartender, since that uses LBG too.
    
    Ticket-Nr: 677
    - Collapse: Ensure that hideRegion is called
    hideRegion releases the clone. It was only called if there was a
    end animation.
    
    Ticket-Nr: 674
    - Fix custom untriggers for all states functions
    Same logic as for trigger functions.
    
    Ticket-Nr: 604

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