Ovale Spell Priority

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  • 66 Likes
  • World of Warcraft
  • 136,573 Monthly Downloads
  • Supports: 7.0.3
  • 3,055,796 Total Downloads
  • Updated Sep 26, 2016
  • Created Aug 17, 2008
  • 968 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: MIT License
  • Newest File: 7.0.19.0
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About Ovale Spell Priority

Ovale Spell Priority is a rotation-helper addon that shows you what spell or ability you should use in order to maximize your damage.

It displays one or more icons that show the cooldown of an action. The action is conditionally defined through a user-defined script, e.g. you may display either Corruption if the DoT is not on your target or Shadow Bolt if the Corruption DoT is already on your target.

The current release of Ovale provides default scripts for the following classes for Legion:
Note that these are work in progress. More support is coming soon and there may be bugs.

  • Death Knight: Forst, Unholy
  • Druid: Balance, Feral, Guardian
  • Hunter: Beast Mastery, Marksmanship, Survival
  • Mage: Arcane, Fire, Frost
  • Monk: Mistweaver, Windwalker
  • Paladin: Retribution
  • Priest: Shadow
  • Rogue: Assassination, Outlaw, Subtlety
  • Shaman: Elemental, Enhancement
  • Warlock: Affliction, Demonology, Destruction
  • Warrior: Arms, Fury

Default scripts are based on SimulationCraft. You may also customize the default script to suit your needs (see Documentation) or use scripts made by other users.

See the video of a survival hunter using Ovale during Wrath of the Lich King.

Please use the forums to submit scripts or discuss them. If you want to report bugs, use the ticket manager. You may contribute code on our Github project.

Features

  • Tracks DoTs, buffs, debuffs, cooldowns, combo points, runes, mana -- everything that a player would need to decide what to do.
  • Adapts to your talents.
  • 100% configurable: everything is in an easy-to-understand script that you can modify and test in real-time without reloading your UI.
  • Compatible with the action icon skinning library Masque.
  • Use SpellFlashCore to flash abilities on action bars in addition, or as an alternative, to displaying the ability icons.

FAQ

How closely are the default scripts based on SimulationCraft?

The SimulationCraft APL language and the Ovale script language are functionally very similar and concepts from one can be translated into the other in a very direct and mechanical way. For all intents and purposes, the default scripts are the SimulationCraft APLs imported into the game and displayed visually.

Why is the key binding displayed for an action wrong?

You may be running an action bar addon, e.g., Bartender4, etc., that does not use the Blizzard action bar frames.

Why is the icon sometimes red?

The cooldown that is displayed in an icon is not always the true action cooldown. If this cooldown is longer than the action cooldown, then the icon is red. In most cases, it means that if you use this action too soon, then you will overwrite or clip a DoT, which may not be what you want.

How do I make the spells flash on the action bar?

Simply install SpellFlashCore (included if you install SpellFlash) and Ovale will use it to flash the spell to cast on the action bar in addition to displaying the spell in the Ovale icon bar.

Why can't I click on the icon to cast the spell?

Blizzard does not allow this. Only a predefined sequence of spells can be bound to an action icon and this sequence can not change in combat.

On my low-level character, there is nothing at all.

You need to reach level 10 and choose a specialization. However, be aware that the default Ovale scripts are tuned for max-level characters and you may be missing key abilities at low levels that are assumed to exist. If the default script is not working for you, you will need to find or write a script more appropriate for your character's level.

Ovale Spell Priority 7.0.19.0
=============================

Changes from version 7.0.18.0:
------------------------------

-   Fixes #90: interrupts had been accidentally removed from hunter scripts

-   Fixes #100: prevent usage of roll the bones if slice and dice talent is selected

-   Fixes #108: eviscerate spell number is updated

-   Fixes #106: there was a bug if the spell rune cost was negative

-   Fixes #109 avoid error if GetSpellCooldown returns nil

-   Merge pull request #107 from Morl0ck/fix-for-94

    fix for issue #94 - updating touch of death to legion
-   Merge pull request #110 from insaneKane/patch-3

    Fix conditions.lua BuffCount
-   Fix conditions.lua BuffCount

    The current code gets the spell list from its virtual buff id correctly.
    But when iterating the list it used the virtual ID instead of the current list element resulting in either 0 or ListSize as returnValue
-   fix for issue #94 - updating touch of death to legion
-   Merge pull request #105 from Morl0ck/ghostly-strike-fix

    updating ghostly strike spellid and details

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