Combat Login to Add Favorites
  • World of Warcraft
  • 18,909 Monthly Downloads
  • Supports: 7.2.0
  • 568,315 Total Downloads
  • Updated May 25, 2017
  • Created Nov 18, 2013
  • 241 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: GNU General Public License version 3 (GPLv3)
  • Newest File:
Support development! **

About Hekili

Hello everyone! Version 7.2.0.x has been released for Legion. Please report any issues you experience via the CurseForge Ticket system. I do not receive notifications about comments posted below.

What is Hekili?

Hekili is a priority helper addon that can make recommendations several steps into the future. It works by collecting information about the game's current state, using a SimulationCraft-like action priority list (APL) to recommend the next ability to use, then modifying the game state and making the next prediction.

Currently Supported Classes
Shaman:  Enhancement, Elemental
Paladin:  Retribution, Protection
Monk:  Windwalker, Brewmaster

Hunter:  Survival
Demon Hunter:  Havoc, Vengeance
Druid:  Feral*
Death Knight:  Frost, Unholy

* Feral Druid support is paused and has no default action lists at this time.  I can't continue work until I unlock my Druid with a L100 token, which is not my highest priority at the moment.

The action lists are visible in-game, accessible via /hekili > Action Lists. The default action lists tend to be imported directly from SimulationCraft, with a few custom tweaks to allow for special Class Settings to be integrated. (You can see the Class Settings through the /hekili interface as well.)

Action lists are presented when attached to a display. You can have an unlimited number of displays, though the addon comes pre-loaded with two displays. Through the /hekili interface, you can customize these defaults.

  • Specialization Primary - With the default settings loaded, the primary display will automatically present the next four recommended abilities with consideration for the number of enemies. This display reacts to the Current Mode option found in /hekili > Toggles. The default behavior reflects a Current Mode set to "Auto." If the Current Mode is set to "Single Target" then the primary display will show recommendations based on the assumption that there is only 1 target in range of your abilities.
  • Specialization AOE - With the default settings loaded, the AOE display will be hidden. This is because the Specialization Primary display automatically adjusts to Single Target vs. AOE when /hekili > Toggles > Current Mode is set to "Auto." The AOE display would be redundant under those circumstances. However, when the Current Mode is set to "Single Target", the Specialization Primary display will only show Single Target. This display then appears to provide you recommendations assuming there are 3 or more targets.

Getting Started

https:[email protected]/getting-started-with-hekili-d2850c1cb76b

https:[email protected]/feature-review-for-hekili-in-legion-cc722dbbf844

Alternate Customization


Enhancement Shaman, Primary Display, Current Mode: Auto

Above is the default Enhancement Primary display. The Current Mode is set to Auto, so this display will automatically adjust to the number of enemies that are detected by the addon.

Enhancement Shaman, AOE (top) and Primary (bottom) dsplays, Current Mode: Single

This shows both displays, because Current Mode is set to Single Target, forcing the Primary display to pretend there is only 1 target no matter how many are detected. Under those circumstances, the AOE display appears to give you these alternate recommendations.

Note on 'Current Mode' Setting

In the vast majority of cases, the Current Mode: Auto setting will be optimal. However, sometimes there are special mechanics in a fight that involve wanting to focus on one enemy at a time rather than maximizing DPS across multiple targets. In this case, it can be helpful to force both displays to be shown. You can set a keybinding to toggle this setting while in-combat. Bind a key for Mode Switch under /hekili > Toggles.

The Mode Switch is sensitive to two factors: the Switch Type and the Current Mode.

1. If Switch Type is "Auto", then pressing your Mode Switch key will toggle between Auto (using actual detected target counts) and Single Target.

2. If Switch Type is "Manual", then pressing your Mode Switch key will toggle between Single Target (forcing 1 target regardless of count) and AOE (forcing the addon to believe there is a minimum of 3 targets). This impacts your Specialization Primary displays only.

Other Customization

You are able to customize displays further. You can change the direction of your recommendation queues, modify its alignment, turn on Blizzard's overlay glow for the first recommendation icon in your display. You can specify that up to 10 icons are shown (more recommendations equals more processing power, though!), change the spacing, the zoom, the primary and queued icon sizes. You can specify the font and font sizes. You can specify that some additional information should appear on the base of the primary icon. You can use SpellFlash if you have that addon loaded as well.

You can use the Masque icon to apply a custom style to your displays.

You can specify visibility in PvE and PvP settings with custom alpha/transparency settings for each. You can specify special Conditions using the SimulationCraft-like syntax used in the Action Lists (this is how the Specialization AOE displays are scripted to see if your Current Mode is "Single Target").

Enhancement Primary, with customized settings to show 2 icons, with the second recommendation smaller than the first.

A display like the above can be created by going to /hekili > Displays > Specialization Primary > UI and Style and adjusting the following:

1. Set Icons Shown to 2.

2. Set Queued Icon Size to 30.

Enhancement Primary, 5 queued icons, with first recommendation at the bottom.

A display like the above can be created by going to /hekili > Displays > Specialization Primary > UI and Style and adjusting the following:

1. Set Icons Shown to 5.

2. Set Queue Direction to Up.

3. Set Queued Icon Size to 30.

Enhancement Primary, 1 recommendation.

A display like the above can be created by going to /hekili > Displays > Specialization Primary > UI and Style and adjusting the following:

1. Set Icons Shown to 1.

(Hey, that looks a lot like a single-icon priority helper WeakAura!)


1. There's nothing showing!

A. Did you use this addon before Legion? You may have old, incompatible data in your profile. Go to /hekili > Profiles and click Reset Profile to start from scratch. You may want to reload your UI at that point as well.

2. There's still nothing showing!

A. /hekili > General: Make sure Enabled is checked. If it's not checked, the addon may have detected an error and shut itself off. If that is the case, use an addon like BugSack/BugGrabber to collect any error messages and submit it via the ticket tracker (linked above). If the addon is enabled and nothing is showing, check your displays. /hekili > Displays > Specialization Primary and Specialization AOE: Make sure Enabled is checked. If your issue is with one of the default displays, you can reload the display with the Reload Display button at the bottom and see if it is restored.

commit 61b366ff9ae63de471b157c2e1043e757f8373c8
Author: Hekili <[email protected]>
Date:   Mon Apr 24 23:27:03 2017 -0400

    Assorted Fixes

    o Fixed assignment of textures for abilities that change during
    o Use NoTaint_UIDropDownMenu to avoid taint issues.
    o Skin the dropdown menu if ElvUI is installed.

commit 2ba73ef1935a7560e8e36732153b582d0b1aec2d
Author: Hekili <[email protected]>
Date:   Mon Apr 24 18:54:54 2017 -0400

    Clear all stashed gear when updateGear() fires.

commit 9ac60dd657511ccfcc536eab8f601cfe7dc80c7d
Author: Hekili <[email protected]>
Date:   Mon Apr 24 18:40:15 2017 -0400

    Added Class Settings: Exclusions

    + Added checklist of abilities one can use to exclude abilities from
    your displays.  This is done on a per-profile basis for now, but could
    conceivably be done per-display if needed.

    + Added 'active_mongoose_fury' which compares buff.mongoose_fury.remains
    > latency * 2 -- this hopefully makes the addon slightly less likely to
    recommend another Mongoose Bite when Mongoose Fury is falling off faster
    than you can realistically react.  APL will be updated to use this.

commit 1b9d51eafd4d2c8ce2da1c821b9891834190e5b2
Author: Hekili <[email protected]>
Date:   Mon Apr 24 00:26:10 2017 -0400

    Fix Demon Hunter APL.

    Fix 'arget.time_to_die' -> 'target.time_to_die'

commit 89af533533a708c1aa2417f35dd6562bdf8d875c
Author: Hekili <[email protected]>
Date:   Sun Apr 23 22:59:46 2017 -0400

    Fix LibDataBroker-1.1 bake-in.

commit d55a496c7deda8ee1f46b8811c919926e4a51683
Author: Hekili <[email protected]>
Date:   Sun Apr 23 22:29:08 2017 -0400

    Unleashed Demons is an artifact trait, not a talent.

commit 9058d498f75071b7f2fee6983e9c7e2c2fb8fec9
Author: Hekili <[email protected]>
Date:   Sun Apr 23 22:18:57 2017 -0400

    Import latest Hunter APLs.

    + Fix import when the specific potion isn't indicated.

commit 657c45745304a67b3113f770e9d6d34c43d49bf6
Author: Hekili <[email protected]>
Date:   Sun Apr 23 22:04:40 2017 -0400

    Paladin - make sure APLs are up to date.

    Fix extraneous code in DH module.

commit f8d30dcd944b57e87eb4ab1b8605e31725430ea5
Author: Hekili <[email protected]>
Date:   Sun Apr 23 21:52:35 2017 -0400


commit 4bf32a5275d1aab0f2456b99d18614c8896b21a5
Author: Hekili <[email protected]>
Date:   Sun Apr 23 21:51:21 2017 -0400

    Tweaks, work on DH, etc.

    o Delay keybind overrides until out of combat, if needed.
    o Fix typo 'csating' -> 'casting'.
    + Added DH traits and legendary effects (very few, really).
    + Change 'variable' or "Store Value" actions to just grab the result
    from the action list, instead of snapshotting it.
    o Do a better job of grabbing keybinds for abilities that shift between
    + Create some really, really ugly string manipulation code to simplify
    importing the DH Havoc APL directly from SimulationCraft.
    + target.distance will now return the average of the minimum and maximum
    range estimates.
    + target.exists is now a valid check.
    + target.in_range is now a valid check, will check on a per-ability
    basis or default to true.
    + cooldown.X.adjusted_remains added, simply returns the 'remains' value.

commit d692fffedbf4da4a6913ac2d1d304ab25f83c570
Author: Hekili <[email protected]>
Date:   Fri Apr 21 09:27:32 2017 -0400

    Shaman traits.

commit 28cd3f75242b14b3121dc0ba98505966f2b69c10
Author: Hekili <[email protected]>
Date:   Fri Apr 21 09:27:19 2017 -0400

    Fixes, tweaks.

    + Artifact traits will now use the English-version SimC-like keys
    regardless of region.  (Ashes to Ashes -> ashes_to_ashes, even if your
    client is in Spanish or German or whatever.)

    o Fix for Rainfall duration extension, because that matters.

    o Iterate on minimap icon.

    o Don't force update on UNIT_SPELLCAST_START or
    SPELL_CAST_SUCCESS in the combat log.

commit ff87fdedac818c897b449e48dff295a5037d6588
Author: Hekili <[email protected]>
Date:   Sun Apr 16 23:22:39 2017 -0400

    Minimap Icon, integrate Monk and Hunter support

    + Added LibDataBroker and LibDBIcon to support a minimap icon, some
    quick setting adjustment w/o keybindings.
    + Brought the Monk and Hunter modules into the addon.
    + Iterated on Demon Hunter support.
    + Debug setting is no longer needed.  When you pause, debug info is
    collected for one cycle and then shut off again.
    + Put Custom Toggles back in.

    ? Still trying to figure out when to rescrape keybindings to
    most-efficiently catch when abilities change due to a form change.

    + SEL and SimC Elemental APLs will default to the Ascendance APL when
    you aren't 110 yet (so that you at least get *something*).

    + Intentionally broke the module code (for now) so that the forked
    modules stop working.

commit b9f85b23c4902ec85c7f1345fffb0913c92d6646
Author: Hekili <[email protected]>
Date:   Thu Apr 13 23:40:10 2017 -0400

    Reduce aura caching workload.

    Instead of recaching auras on every UNIT_AURA for player/target, notify
    the addon to update auras on the next reset if UNIT_AURA fired for
    player or target.  Much less CPU, such performance.  WoW.

commit b541a599a0142cf6e244ea96d595615c6e201dc3
Author: Hekili <[email protected]>
Date:   Thu Apr 13 21:30:50 2017 -0400

    Fix for projectiles; clean-up actionlist and potion options.

commit d5a37249971b2958211aec13daeaff98801ec3bb
Author: Hekili <[email protected]>
Date:   Thu Apr 13 20:00:06 2017 -0400

    Harder, faster, better, stronger...ish.

    Re-fix judgment_override to work at 4+ HoPo (the previous issue was
    related to aura-detection rather than HoPo check).

    Trying new on-demand debug system that only snapshots info when you push
    the button.

    Fix broken update frequency logic that slowed the addon down in boss

    ...Need to decide when to queued abilities that haven't actually fired

commit 6dcf5ce499c2a6f7a1471ba9866c8e2fd8150087
Author: Hekili <[email protected]>
Date:   Wed Apr 12 21:38:20 2017 -0400

    Efforts to improve reactivity and responsiveness.

    + Fix for spells that are 'in flight' or have been cast but have not yet

commit 5ecb683d4222ccadc02b6141b289340204623970
Author: Hekili <[email protected]>
Date:   Tue Apr 11 23:22:44 2017 -0400

    Test fix for 'oh_speed' error.

commit 758dae7f231a5bd01a3b272e04a4af266ec78cfe
Author: Hekili <[email protected]>
Date:   Tue Apr 11 21:43:59 2017 -0400

    Fix for aura detection by spell ID (use localized name as backup).

commit 0531136f2b2c06893d84d332fa6780cc119d3c5c
Author: Hekili <[email protected]>
Date:   Tue Apr 11 20:47:17 2017 -0400

    Fix for buff/debuff detection.

commit 3e850e7486c260dcaa036bcdc4cd10ab1b7ea69b
Author: Hekili <[email protected]>
Date:   Tue Apr 11 18:22:49 2017 -0400

    Please don't look.

    1.  Fixed a bug with judgment_override for Retribution Paladins.  Thanks
    @Notcalx for the report.

    2.  Please ignore the Demon Hunter stuff.  It's not anywhere near ready.

    3.  Added 'variable' (a.k.a. Store Value) support like SimC.  Specify a
    value name "taco" and the conditions are stored in it.  Other actions
    can use value.taco to retrieve that.  SimC does stuff with this.  Just
    embrace it.

    4.  Action Lists can no longer be disabled because wtf is the point of
    disabling an action list?

    5.  Added 'deficit_pct' and 'deficit_percent' to resource values.

    6.  Uggh.

commit 5fcd42f17883ff2652f96e68d317e122c8de0ebf
Author: Hekili <[email protected]>
Date:   Sun Apr 9 21:27:22 2017 -0400

    Tweaks, Updates, Fixes

    + The addon will now try to learn about buffs that aren't manually
    entered into the addon.
    + The addon will now cache aura information instead of grabbing it fresh
    from the API every update cycle.
    + The addon will now throttle itself to 1 update/second outside of
    combat, unless something relevant happens (target change, buffs/debuffs
    drop/refresh, you cast something...).

    + Added duration info to several auras.
    + Corrected Stormbringer ID.
    + Removed the special logic for Spiritual Journey, since the game
    handles it well-enough without workarounds.
    + Added Lightning Rod as a target-cycling aura when it is talented (this
    means that using cycle_targets for Lightning Bolt/Chain Lightning should
    work at least a little better until I suppose the target_if syntax).
    + Imported the newer SimC APLs for Elemental and made adjustments

commit 9f26b2cf865a15657ecbf971412e33152e29d3ff
Author: Hekili <[email protected]>
Date:   Mon Apr 3 00:31:08 2017 -0400

    Tweak placement of SpellFlash settings.

commit 3b4bba30b83cc55512d8d201522a5f1b37e8c561
Author: Hekili <[email protected]>
Date:   Sun Apr 2 13:36:11 2017 -0400

    Manually include LibArtifactData-1.0 (as LibArtifactData-1.0h) because Curse won't package the new one.

commit f149f59b9f5fc9bac36d97bf11386344bf397ac1
Author: Hekili <[email protected]>
Date:   Sun Apr 2 13:17:15 2017 -0400

    Try updated LibArtifactData-1.0...

commit 63bc63c64e7ed83edb44af328200faf070d93e70
Author: Hekili <[email protected]>
Date:   Sun Apr 2 13:11:38 2017 -0400

    Fixes, Tweaks, Refinements

    + Added a system to force one-time changes to
    displays/profiles/action-lists.  This enables me to fix settings without
    pushing people to reset their whole profiles.  Example usage here will
    be that I'm going to turn off 'Debug' mode because it uses a lot of CPU
    for folks who aren't actually debugging.
    o Added Spell ID for Lashing Flames because duhhh.

    + Added simplified Mode Visibility to displays.  This basically makes it
    easier to quickly decide whether a display is a "Primary" or "AOE"
    display (like how I make them) with regard to both target detection and
    visibility.  This includes a fix that makes it so the two-display,
    ST/AOE mode only happens under the right circumstances.  Your experience
    with the addon may change.
    + Refinements made to which events are tracked and which force updates.
    + Minor tweaks to default Paladin/Shaman displays.

commit b34cd76afd034e20b6300a0e62463ca576db9119
Author: Hekili <[email protected]>
Date:   Thu Mar 30 21:13:48 2017 -0400

    Update helper system.

    + When I screw things up, I can set up one-time profile patches now.
    The addon will now make a good faith effort to fix up your APL hooks
    under the new system.  Once.
    + Forcing Debug mode off one time only.  Shouldn't have it on by
    + Really, really don't do unnecessary data crunching with Debug mode
    + More tweaks to forced addon updates based on events.

commit e90f9b4223215634af9efd99b19d35e79ff37d9f
Author: Hekili <[email protected]>
Date:   Wed Mar 29 16:25:05 2017 -0400

    Ascendance is 15 seconds.  Adjust forced updates.

commit f1cfb1dfb0c641684644b39d6504cab1dacee672
Author: Hekili <[email protected]>
Date:   Tue Mar 28 23:27:41 2017 -0400


commit b092925522e93f7dc841c85d1d410671679ba3f4
Author: Hekili <[email protected]>
Date:   Tue Mar 28 18:41:56 2017 -0400

    7.2:  Update some PTR data to live.

commit 49d6017332d1d05f0ff9d0908205b2ef4a9daf0c
Author: Hekili <[email protected]>
Date:   Tue Mar 28 18:40:03 2017 -0400

    7.2:  Update Paladin Defaults

commit 3bf3cce2818118cc4a356d93bb3cb9c1461c352f
Author: Hekili <[email protected]>
Date:   Tue Mar 28 18:29:44 2017 -0400

    7.2:  So much stuff.

    This update note is objectively bad.

commit de640f1f8ced7fc6463ab6a9335c96d6ba723c7a
Author: Hekili <[email protected]>
Date:   Sat Mar 18 23:30:31 2017 -0400

    ALPHA:  Try event-driven (with 0.05 ICD) updates instead of interval updates.

    + Add resource.time_to_XX calculation.

commit 5cbec630ff5d800987bd91140db622507f6d752e
Author: Hekili <[email protected]>
Date:   Sat Mar 18 10:52:15 2017 -0400

    Fixes for run_action_list, call_action_list, ...

    o When an action list's criteria is checked, it will not use padded
    criteria (i.e., recheck in 0.1s, half-GCD, etc.) because this has caused
    the addon to test inferior action lists before their criteria are met
    (blocking higher priority lists).
    o Added 0.05s of padding to regenerated resource prediction time.  Wew

commit 218a68f4bdca3a9c745e9c1e012e41eb4d74d3c0
Author: Hekili <[email protected]>
Date:   Tue Mar 14 00:22:14 2017 -0400

    Improved Debugging, Incremental Fixes

    + The debug system will now allow you to generate a text-log of its
    decision-making process for clearer debugging.  There will be some
    iterating on this.
    + The 'Pause' key will generate a snapshot that can be viewed through
    /hekili.  The 'Pause' key can be set to *just* take a snapshot instead
    of freezing the display.
    + Energy/Focus abilities default to a CPU-intensive decision-making
    process to help offset issues with resource regeneration.  This can be
    disabled by checking "Low Impact Mode" under general settings.

    + Added 'Fatigued' to the list of Bloodlust-blocking auras.

commit 33b10ee32a612e0aa8b745f507d36dec4c02207a
Author: Hekili <[email protected]>
Date:   Mon Feb 27 00:24:55 2017 -0500


    o Reset the delay after advance to the cast time of a selected action
    (failing to do so could cause distortions in the predicted game state,
    i.e. if the addon had a delay of 0.5s to refresh a buff that was falling
    off in 0.75s, when the addon advanced 0.5s then tried to update, it
    would result in checking buff duration at 0.5s + 0.5s and the buff would
    already be down).  Discussing time offsets is a pain in the ass and I
    understand why Murozond would want to destroy the timeline.
    o Time Script and Conditions debugging will have more accurate and
    useful information.
    o Added 'time_to_max_charges' attribute to cooldowns.
    o Removed an error() call that just annoyed me; it should've known
    better than to mess with me.
    o Removed more tick-based regen stuff, just using time seems to work

commit 08b86c4d6376002b929da7e210b2cc3cf11b7d90
Author: Hekili <[email protected]>
Date:   Sat Feb 25 18:20:32 2017 -0500

    Debug Info, Resource Ticks

    o Fix for debug tooltip; show the amount of resources when an entry is
    o Turn off tick-based resource regeneration prediction for a bit.

commit 369dcbaf04526c4afe68f1a4674cbf235092eecc
Author: Hekili <[email protected]>
Date:   Sat Feb 25 01:31:14 2017 -0500

    Pet stuff, channel stuff.

commit 8800504c77628b000c1da9fc225ab6f0f9d0fd26
Author: Hekili <[email protected]>
Date:   Fri Feb 24 22:42:10 2017 -0500

    Display Updates, Forced Updates, Remove Rounding

    o Display Updates will happen more frequently (even if the
    recommendations haven't been refreshed).  This helps text timers work
    o Talent-swapping and cooldown toggling will force immediate
    recommendation updates.
    o Remove a lot of rounding that wasn't needed after the refresh bug was

commit 18efb2692f835c0438045b91098bdebb740d34ad
Author: Hekili <[email protected]>
Date:   Mon Feb 20 13:08:53 2017 -0500

    Masque Fixes

    + The addon should properly update Masque textures for modularized specs
    (Monks, Hunters).
    + If you disable Masque, the icon texture should return to the right

commit 7f17cd43524ddf6954995779f31aefd1723aeeec
Author: Hekili <[email protected]>
Date:   Mon Feb 20 11:51:50 2017 -0500

    Range-check and Judgment

    + Add 'range' value to abilities; when set, the range-coloring will use
    the specified spellID instead of the action spellID for range-checking.
    + Use range on Hand of Reckoning for Judgment since IsSpellInRange()
    returns bad data for Judgment.

commit 81464635ed47db3bc9bfde5269f01e434e8fff18
Author: Hekili <[email protected]>
Date:   Mon Feb 20 11:44:57 2017 -0500

    Fix Consecration buff 'uptime' calculation.

commit 8942edd1dcda679703965ab1557b8b5911ab139a
Author: Hekili <[email protected]>
Date:   Sun Feb 19 23:04:14 2017 -0500

    Elemental Fixes

    o Earthquake consumes Echoes of the Great Sundering.
    o Update APLs, Frost Shock was inadvertently used in place of Lightning
    Bolt in the Lightning Rod action list.

    o Use proper throttling so the addon updates as scheduled (unless an
    event occurs to trigger a faster update).

    + Add 'refreshable' attribute to buffs/debuffs/dots (used in Hunter
    + Cache 'timeToReady' calculations to reduce CPU usage.

commit 1f794d6301ca263fe592c1c2814d24fc3114af74
Author: Hekili <[email protected]>
Date:   Fri Feb 17 17:33:01 2017 -0500

    Stormbringer can stack to 2.

commit f408de897c96d0a92957167bb45958ca2ab6f76b
Author: Hekili <[email protected]>
Date:   Fri Feb 17 17:32:10 2017 -0500

    Revert "LibArtifactData-1.0"

    This reverts commit 929f6b1a90ae5feaf742fe216a71de709498dea7.

commit 8ac79b849b9ba208c0d2f8c577fcb4009095fa28
Author: Hekili <[email protected]>
Date:   Fri Feb 17 09:13:48 2017 -0500

    Resource Regen Fixes

    You should probably not gain resources at 10x their regeneration rate.

commit 944cd2db9548c14f56f996e6b47abdcd82477b12
Author: Hekili <[email protected]>
Date:   Fri Feb 17 08:25:04 2017 -0500

    FIX:  Energy Time to Max Calculation

commit eef19670d3833f5783ae5cf7bf68eabb813743f3
Author: Hekili <[email protected]>
Date:   Thu Feb 16 19:44:40 2017 -0500

    Shaman Fixes

    o More tweaking to Elemental APLs.
    o Default Elemental AOE display will assume a minimum of 2 targets,
    rather than 3.
    o Enhancement APL will use `true_active_enemies` value to determine
    whether to apply/refresh Crash Lightning buff (so that if you set to
    single-target mode for a fight like Mythic Botanist, it will still
    encourage you to activate Crash Lightning for the buff).

commit 929f6b1a90ae5feaf742fe216a71de709498dea7
Author: Hekili <[email protected]>
Date:   Thu Feb 16 19:29:40 2017 -0500


    o Going to try trusting LibArtifactData to stop leaving an empty
    artifact frame open...

commit 7a7300738496cb22565b55a3913be7f607cb89ba
Author: Hekili <[email protected]>
Date:   Thu Feb 16 19:20:42 2017 -0500

    FIXES:  WW Monk, Focus/Energy

    o Arcane Torrent flagged as offGCD, will not interfere with WW Hit
    o Focus/Energy modeling will be ignored if your class module doesn't
    have focus/energy models.
    o Go away, new target system, you're not happening yet.

commit 2fe6e7fc50a6808e03cb1bd047a47b1a416ea707
Author: Hekili <[email protected]>
Date:   Sun Feb 12 21:09:10 2017 -0500


    Shaman:  Fix `maelstrom` in Elemental APLs to use `maelstrom.current`.
    o Fix cycle_targets indicators in some Elemental APLs.
    - Retire broken SimC import APLs.

    o Time Scripts will round delays to the thousandth of a second.

    o Fix for resource meta-functions (they were not being used; I don't
    know that I use them anyway but now they'll work if I do).
    o Resource `time_to_max` expr will try to factor resource regeneration
    better (tick-based).
    o When advancing the clock, resources will be generated if the clock
    advances to the regeneration point (would previously only regenerate if
    the clock passes the regen tick).

    Targets:  Insert initial framework for tracking buffs/health of enemies
    live, this will be used to allow improved target-cycle recommendations.

    + roundUp function now uses math instead of string functions for
    efficiency's sake.

commit e2cdb4995e1a80b675d2c7196bd67939f1102f47
Author: Hekili <[email protected]>
Date:   Thu Feb 9 10:53:52 2017 -0500

    Improve imported action list version-tagging.

    Don't ask.

commit ece2be03b2176610328411971b83f9293ec5c6d5
Author: Hekili <[email protected]>
Date:   Tue Feb 7 22:50:07 2017 -0500

    Round TimeScripts up to the hundredth of a second.

commit ccfe3733e430b568bde8690ee95ca752568f676f
Author: Hekili <[email protected]>
Date:   Tue Feb 7 16:10:48 2017 -0500

    Assorted Timing Fixes

    + Registered more interrupts as interrupts; this enables them to ignore
    the GCD.  (Other offGCD abilities will wait for the GCD to prevent
    + More resource regen tuning (uses worst case timing for abilities that
    are waiting for resources).

commit 5d0dc5e7ed9831d53cefc6721dd7dccb39bdac66
Author: Hekili <[email protected]>
Date:   Tue Feb 7 13:25:39 2017 -0500

    Disable Recommendation Window

    - It's too CPU intensive.

commit c4713816d4658d6c48a15b6d77214e5bb6964e78
Author: Hekili <[email protected]>
Date:   Tue Feb 7 13:21:07 2017 -0500


    - Revert query_time to not factor latency.
    o more tweaking of resource regeneration
    + Recommendation Window is getting changed to Clash...

commit fe25e54ea55977fd139acc48e74b077ca4711a7c
Author: Hekili <[email protected]>
Date:   Tue Feb 7 09:51:01 2017 -0500

    More prediction stuff.

    Classes:  Keep a list of artifacts -- these are immune to the BG/arena
    disabling of set_bonuses.

    State:  Abilities can use a custom spend() function for cases where
    padding resources is needed.

commit 10dc56f5b879cf2a2309b2f06724cfa0969a0fc8
Author: Hekili <[email protected]>
Date:   Mon Feb 6 21:48:36 2017 -0500

    Fix energy prediction some more.

commit 1b88831a23578c0e3d1da8aa7cbf1bbdef7eeac4
Author: Hekili <[email protected]>
Date:   Mon Feb 6 19:22:21 2017 -0500

    More resource prediction updates.

    + Ticking resources will generate more consistent with their ticks when
    the clock advances.

commit 76379768baf7586ef5665ddd718e627b64ef10a3
Author: Hekili <[email protected]>
Date:   Mon Feb 6 18:54:57 2017 -0500

    Power forecasting adjustments.

    + The addon now keeps track of an average tick rate for energy/focus.
    When predicting how long it will take for an ability to have enough
    resources, the addon will project to the next tick.

commit 2017c86944c20b0eb6c726ca57b1917877fb2d8d
Author: Hekili <[email protected]>
Date:   Mon Feb 6 18:12:25 2017 -0500

    Remove extraneous /

commit 4d4bc82c1a9daa03b76577ebd704616c2d42ab8b
Author: Hekili <[email protected]>
Date:   Mon Feb 6 18:11:55 2017 -0500

    More resource prediction tuning...

commit b8d13a3488924e8a3d5cde81618cdfc398412bcf
Author: Hekili <[email protected]>
Date:   Mon Feb 6 18:03:58 2017 -0500

    More Fixes

    1.  Turn off Flicker Protection, getting reports of freezing.
    2.  Detect BGs/Arenas and turn off set-bonuses in those settings
    (equipped.X will fail except for Artifacts).
    3.  Track UNIT_POWER_FREQUENT ticks and round energy gains to the next

commit 97ddad64812f9feab90457cced7fcb2b260d3b13
Author: Hekili <[email protected]>
Date:   Mon Feb 6 11:31:28 2017 -0500


    + spendResources() comes *before* runHandler() so that the handler
    doesn't change the amount of resources to spend.  For instance,
    runHandler could remove Divine Purpose or The Fires of Justice, which
    would change the cost of Divine Storm or Templar's Verdict.
    + Tweak the flicker protection a little bit.

    + Slight cleanup to timeToReady().

commit c6b3fcf5d5a490d38c86735f6f70da5f580a92da
Author: Hekili <[email protected]>
Date:   Mon Feb 6 10:11:43 2017 -0500

    FIX:  Tiny error in flicker-protection code.

commit 2912bff1c292a8e7249be1e1841a64d2ae90a01e
Author: Hekili <[email protected]>
Date:   Mon Feb 6 01:01:55 2017 -0500

    Assorted Fixes, Improvements for Hunter Support

    Classes:  Block a 'pseudo-start' of combat for actions that are "in-air"
    and projected to land.
    + Add Netherwinds to the list of Bloodlust buffs.

    Core:  Initial implementation of "flicker protection."
    + Basically, if it sees that the addon's last several recommendations
    have flickered between the newest actions and something else, it just
    won't bother updating.  Will be iterating on this.

    Events:  Spells that have been cast and are projected to land will
    default to a 0.05 travel time.

    State:  'query_time' will now incorporate latency into its
    recommendation.  This will result in the addon making recommendations
    based on a slightly later game-state.
    + Holy Power is treated like a regenerating resource when Liadrin's Fury
    Unleashed is equipped and AW/Crusade is up.  THIS NEEDS TESTING.
    + Tried to improve ability "timeToReady" calculations for Survival
    Hunters when using Spitting Cobra.

commit e08f75682d33de3028b13802bc6cb9d9c5a6b9b1
Author: Hekili <[email protected]>
Date:   Wed Feb 1 22:25:59 2017 -0500

    Paladin:  Import updates for Retribution APLs.

commit fa58f4651b5456718e9c386bea65a447dd0e45fc
Author: Hekili <[email protected]>
Date:   Wed Feb 1 18:09:26 2017 -0500

    Elemental:  Recommend Stormkeeper more often in one of the Ele builds.

commit 4111653b17642a66a731119e01110b9f722f1948
Author: Hekili <[email protected]>
Date:   Wed Feb 1 17:53:19 2017 -0500

    Improve keybinding detection and labeling.

commit a4bf55dca02774bac6f4e0903106a7ce4bd636e0
Author: Hekili <[email protected]>
Date:   Sun Jan 29 20:26:30 2017 -0500

    Harder, Faster, Better, Stronger

    Events:  The addon will respond more quickly to events that impact
    ability recommendations.  This may require further tuning on a per-spec
    basis, to make sure all abilities with a travel time are flagged
    + The addon will now gather keybindings using the default API.  This
    *should* work for any bar mod, but I'm not going to test them

    Paladins:  You can now specify the maximum amount of Holy Power that
    you'll allow Wake of Ashes to waste.  The addon will not recommend Wake
    of Ashes if you have more than the specified amount of Holy Power (and
    have the Ashes to Ashes trait).

    Core:  The addon will do a better job of purging ancient profiles so it
    will, you know, work.
    + Display updates will occur more frequently (so Monk/Hunter timers will
    be less...lurchy?).
    + The addon will attempt to detect and display ability keybindings.

    Options:  Default Nameplate Detection Range increased to 8.
    + Recommendation Window added, allows you to specify that an ability has
    to be available for at least X seconds (by default, 0.1) in order to be
    recommend.  This *may* reduce some ability flicker.
    + Each display has its own independent settings for keybinds (show/don't
    show, upper/lowercase).
    o Renamed the "Blizzard Overlay" to "Overlay Glow" for slight clarity

    State:  Keep track of latency, may factor it into buff.X.up,
    buff.X.remains and similar criteria going forward.
    - Removed the 0.05s padding from timeToReady() for focus/energy based

commit 7197fb8ff0f6cb7c31c4e05047fd33bb3c7ec589
Author: Hekili <[email protected]>
Date:   Sat Jan 28 11:15:47 2017 -0500

    Tweaks and Fixes

    Classes:  Store item keys when storing gearsets.
    - Hunters gain 15 Focus from Arcane Torrent.

    Core and Scripts:  Removed old override and delay arguments from
    + Added 'recheck' as arg4 to checkScript.  recheck tells the addon to
    see if the same script passes after `recheck' seconds, ostensibly to
    confirm that the action will be recommended for at least that much time.
    o recheck will need further config option support through the UI, it is
    not yet used.

    State: Check GetSpellCharges() using spellID rather than spell name,
    mainly to fix Storm, Earth, and Fire but will surely impact other
    o Built in padding on energy/focus regen reduced to 0.05s from 0.1s.

commit 39a10f34f6839a9d28962246fbf3e6bce8d21b87
Author: Hekili <[email protected]>
Date:   Fri Jan 20 20:55:58 2017 -0500 work-in-progress

    Shaman:  Add Lava Surge buff for Elemental.  Add Lava Surge/Lava Burst

    Core:  Allow texture overrides.  Allow time offsets to show for Hunters.

    Scripts:  Allow basic duplicate checking to see if action criteria is
    met over a window period (not presently used).

    State:  Improve basic pet mechanics.
    + Fix an error with regard to unit IDs in debuffs.
    + Remove maelstrom hook from the state table.

commit e340209b759dfe64e73bc9760279b12902ddbfa3
Author: Hekili <[email protected]>
Date:   Thu Jan 12 22:43:19 2017 -0500

    Elemental Improvements

    + Flagged abilities that don't start combat as passive.
    + Iterated on Elemental APLs.  Combined the SimC and SEL and left the
    result in SEL lists.  Some spells were missing from the SEL lists.
    Should be an improvement.

    Core:  Prevent an error with setting delay text on Monk abilities that
    are not yet ready.

    Events:  Force an early refresh on UNIT_SPELLCAST_START to help caster
    modules (just Ele for now).

commit f38c119a4fe8a37a99d255be8ccb82e430daa735
Author: Hekili <[email protected]>
Date:   Wed Jan 11 22:04:01 2017 -0500

    Cleanups, fixes...

    Classes:  When initiating fake combat, start it just before a cast
    finishes because reasons.

    Shaman:  New Class Settings.
    + Aggressive Stormkeeper:  Used in handwritten Elemental playlists to
    recommend Stormkeeper closer to "on cooldown."
    + Predict Melee:  Used by the addon engine to decide whether to try to
    predict Maelstrom generated by your weapon swings.
    + Predict Fury of Air:  Used by the addon engine to decide whether to
    try to predict Maelstrom lost by Fury of Air.
    o Fix for Lava Burst generating 12 Maelstrom.
    o Moved MP swing generation and FoA expenditure prediction into
    Shaman.lua and added options to turn it on/off.
    + Wrote new APLs based off the guides at Storm, Earth, and Lava for
    Elemental Shamans.
    + Added some class settings for Elemental and Enhancement.
    o Corrected some MP generation stuff for Elementals.
    + Fix Totem Mastery to apply the invented 'totem_mastery' buff.
    + New default APLs, Enhancement APLs support more class settings.

    Core:  Set spell textures by spell ID rather than by spell name due to

    Options:  Add a bunch of options regarding target detection, fix some
    other stuff.

    Targets:  Make target detection work with new addon settings.

commit 585101b326c6b0c8aa0c9315a1ac70793fd84679
Author: Hekili <[email protected]>
Date:   Tue Jan 10 22:02:13 2017 -0500

    Paladin:  Fix spell ID for Crusade.

commit 2d87503b1703debf4f38e773f77818211ae07506
Author: Hekili <[email protected]>
Date:   Tue Jan 10 17:08:43 2017 -0500

    7.1.5:  Fix for false cooldown recovery bonuses applied when advancing the clock.

commit c058201b6f7cf464a120904c36b4d357a89dce93
Author: Hekili <[email protected]>
Date:   Tue Jan 10 13:30:43 2017 -0500

    Paladin: Fix judgment_override.

commit 333e37be7153458c8473b1854b43e066228b67bf
Author: Hekili <[email protected]>
Date:   Tue Jan 10 12:14:25 2017 -0500

    Second fix for 'casting' debuff on enemies who are casting (and removing it properly when interrupting).

commit 170dda70c3bb45a0b0ee19b39c4f315de3204e32
Author: Hekili <[email protected]>
Date:   Tue Jan 10 12:00:32 2017 -0500

    Fix for 'casting' debuff on enemies who are casting.

commit b28f7455cce7b913904c8e004f79b0815d68f68d
Author: Hekili <[email protected]>
Date:   Tue Jan 10 11:30:13 2017 -0500

    Make the addon actually, you know, load...

commit db22036fa1cf3388c30f52763ca1d220fccc6835
Author: Hekili <[email protected]>
Date:   Tue Jan 10 11:22:11 2017 -0500

    7.1.5 - Lock in PTR to live changes, fix broken version detection.

commit ce1203457218280b7fcc4dfd7c087eefc5564784
Author: Hekili <[email protected]>
Date:   Tue Jan 10 02:09:03 2017 -0500


    OK, lots and lots of stuff.  Basically, this is the big update that
    hopefully makes 7.1.5 work for Enhancement, Elemental (suuuper beta),
    Windwalker, Brewmaster, Retribution, and Protection.

    + Improved Totem Mastery detection, has its own buff now, can check the
    remaining time more effectively.
    + Moved fake buffs to ID -100 and lower.
    + Aftershock refunds 0.3 MP.
    - Removed "Prioritize Buffs" setting as its no longer relevant to the
    Enhancement APL.
    + Added "Fury of Air: Maelstrom Padding" setting so that you can keep
    yourself from overspending Maelstrom when you're keeping Fury of Air up.
    o Left the "Maelstrom: Boulderfist" setting but it's not actually used
    for the moment.
    - Removed/hid the "Maelstrom: Crash Lightning" setting since it's not
    relevant to the current APL.
    + Fixed Ascendance ID for Elemental.
    + Made Boulderfist benefit from Gathering of the Maelstrom.
    + Updated Earth Elemental CD and duration.
    + Earth Shock, Earthquake, Elemental Blast, Flame Shock, Frost Shock,
    Icefury, Lava Beam, etc. will spend a stack of Elemental Focus.
    + Frost Shock will spend a stack of Icefury.
    + Icefury will generate 24 MP.
    + Fury of Air will cost 3 MP.
    + Gave Lightning Bolt a VERY HIGH travel time to see if that stabilizes
    some MP forecasting.
    + LB + Power of the Maelstrom generates 14 MP.  Hopefully.  I'm hoping
    it's guaranteeing an Overload and not just giving 2x MP if you're lucky
    enough to Overload.  Needs testing.
    + Overcharge LB cooldown is 12 * haste.
    + Rockbiter gives 20 MP + Gathering of the Maelstrom bonus.
    + Rockbiter will actually apply Landslide now.
    + Storm Elemental CD/duration halved.
    + Totem Mastery is no longer usable if 15 seconds remain on its buffs
    (i.e., you're in-range of the totems and duration is still > 15s).
    + New default APLs.  Pray for Omarion.

    o Changed Blade of Wrath's talent ID???
    o Judgment's duration is 8 seconds.  Feign function disabled in favor of
    new travel-time prediction.
    o Liadrin's Fury Unleashed gives 1 HP every 4 sec (was 2.5 sec).
    + Try to model haste gains from Crusade when spending HP.
    o Divine Intervention reduces Divine Shield CD by 20%.
    o Execution Sentence costs 0 HP with Divine Purpose, otherwise TFoJ
    reduces by 1.
    o Execution Sentence removes DP first, then TFoJ.  Not both.
    - Greater Blessing of Might is gone.
    o Judgment has a travel time of 30 yd/sec.
    o Word of Glory spending accounts for Divine Purpose, TFoJ.
    o Modified WoG's heal.
    o New defaults displays/APLs.

    + Support new prev.#.ability syntax for new APLs.
    + Improve weapon swing projections at start of combat (improves
    Maelstrom projections).
    + Add 'casting' as a debuff since some APLs check for
    + Added 'run_action_list' which jumps to another action list and does
    not return to the caller.
    + Trimmed potion listing, made potion.usable() check if you have any
    potions to use.
    + Started with retireDefaults( .. ) which will eventually wipe old
    defaults instead of leaving them in your profile.

    o Indentation cleanup.
    o Cleanups for time/ready scripts, modifications to make cycle_targets
    work a bit better (and more automatically).
    o Delay text added for Monks since they may be waiting to use something
    that's usable based on energy regeneration.

    + Track casts on/off/regardless-of GCD status.
    + Watch Fury of Air ticks for Maelstrom projection purposes.

    + Made some "modifiers" more user-friendly, but the interface is shit.
    Will update again soon.
    + Improved the importer a lot, but still a long ways to go.

commit e80e03f4e88c495ecfb9f72cd85b30cc0e0cc43a
Author: Hekili <[email protected]>
Date:   Wed Dec 7 22:40:32 2016 -0500

    Reversions, Bugfixes

    o Potions belong on the 'potions' toggle rather than 'cooldowns'.

    o Revert cooldown.X.remains change due to issues.

    o Advance to the end of GCD after each cycle again, until a better
    solution is found.

commit 2cfd1e270ec6cc931b7d68a6da80add594d821c9
Author: Hekili <[email protected]>
Date:   Tue Dec 6 22:28:08 2016 -0500

    BETA:  Fixes to latest beta, Paladin, Shaman.

    o Fix toggle for Artifact Ability (under 'toggle' rather than

    o Fix Aftershock refunds to not cause an error.

    o Trying modification to target counts; if the addon has detected more
    enemies than nameplates have shown, trust the addon's detection.  We'll
    see how this goes.  (Should fix issues when Blizzard bugs out on hitbox
    sizes, i.e. EN Dragons).
    o Instead of advancing to the end of the GCD, trying cooldown.X.remains
    returning X's remaining CD or the remaining GCD, whichever is greater.
    Should apply only to offGCD abilities.  Makes the addon more friendly to
    weaving offGCD stuff like interrupts.

    o Fix an outstanding bug with the notification panel creating a dead
    spot for mouse interaction.

commit 501ab17c88b70ebb0f4db7b8ac5220fcff598080
Author: Hekili <[email protected]>
Date:   Tue Dec 6 13:44:26 2016 -0500

    Elemental: Fix Earthquake, Stormstrike, Windstrike

commit 35b7a8a5eaef5af8862d7b2094654b8738775674
Author: Hekili <[email protected]>
Date:   Tue Dec 6 13:28:05 2016 -0500

    Elemental Shaman Support, Legendaries, Bugfixes, Engine Improvements...

    CLASSES:  Add support for Xavaric's Magnum Opus shield buff.

    SHAMAN:  Add initial Elemental Shaman support.  May be missing some
    artifact and legendary mechanics.

    + Elemental Shaman:  *WARNING*  SimulationCraft importing does not work
    for the default APL at this time.  This will have to wait for an
    importer overhaul, since the current importer does not support
    + Elemental Shamans: nameplate targets will not be used because you
    cannot reliably detect the number of targets clustered at range.  This
    means targets won't be counted until you hit them.
    + Eye of the Twisting Nether: Added to many damaging abilities.  Can
    count your Twisting Nether buffs with twisting_nether.count (i.e., if
    you want to wait to pop a cooldown until you have all your buffs up).
    + Legendaries:  Implement mechanics from class/spec legendaries.  Not
    sure if Spiritual Journey will work right, yet.

    o Abilities that are channeled will run their handlers at the start of
    their cast rather than the end.
    + Added a delay counter on the upper left of primary icons.  This counts
    down to let you know that an ability may be ready, but the addon
    recommends waiting to use it.  This is useful for stuff like 'use Tiger
    Palm at 65 Energy' but you actually have only 40.  May need to make this
    'optional' or at least prettier.

    + Add preliminary support for tracking what spells are 'in the air',
    i.e., were cast but have not yet landed.  This will be used to improve
    recommendations following abilities that have a travel time and effects
    that fire when the spell hits (rather than when the spell was cast).

    o Attempt to prevent the artifact API bug, yet again.

    o Use [[ ]] for storing display/list default names so that `/hekili
    makedefaults' doesn't freak out with names that have apostrophes.
    o Add a new importer warning for APLs that can't be properly read.

    o storeValues() will always clear the table before exiting if there are
    no new elements to store.

    o spendCharges() will set a cooldown to 0 if you're left with at least 1
    o The calculated haste / spell_haste / melee_haste values will now use
    values from the state.stat table, which allows ability handlers that
    update haste values to impact project cast times/GCD times/etc.
    + Added 'refreshable' option that returns true if a debuff with the same
    name as the tested ability has less than 30% of the debuff's duration.
    This could use more finesse.
    + reset():  Wipe modified stat values and get fresh values during future
    - reset():  Use global_cooldown wherever class.gcd was previously used.
    o reset():  Don't advance to the end of the GCD any longer; may help
    with recommendations for stuff that was off-GCD.
    + advance():  Advance times will be rounded to the ceiling of the
    hundredth second (0.01).  1.505 becomes 1.51 as does 1.501.  This helps
    improve consistency of recommendations (reducing flicker) and also
    addresses an issue where abilities that would be recommended based on a
    calculated future time (i.e., reaching a cap or energy level) wouldn't
    actually pass the threshold by some infinitesimal margin so we were
    spending a charge before we gained it.
    + advance():  Add hook to allow class/spec modules to do extra stuff
    after advance() completes its work.  The first usage of this is to try
    to support Spiritual Journey's Feral Spirit cooldown reduction.
    + isReady():  Check timeToReady() for all actions that are being tested
    using Time Scripts.

    + When showing the values used in a diagnostic tooltip (Debug enabled
    and Paused), show each element in alphabetical order for easier reading
    + Add font strings for delays, keybindings (still not supported yet).
    Delay and KB is at 67% of prmary font size; should probably make these
    into options at a later date.

    o Moved orderedPairs here so I can use it the editor and tooltips or
    wherever else I might want.

commit b892fb5f9717d00f62ec5d26a00bb6c2cf20ab7e
Author: Hekili <[email protected]>
Date:   Wed Nov 30 10:47:09 2016 -0500

    Update Paladin default displays.

commit f979fccc52cc3ba802cb6826ed205ade13c6572c
Author: Hekili <[email protected]>
Date:   Wed Nov 30 10:46:41 2016 -0500

    Fix for Default Imports


    The default display export strings were incorrectly storing which action
    lists were attached to them.  This worked okay for most people who don't
    have custom or old action lists, but not for others.  This should fix
    the bug and default settings should properly be recovered at

commit d0d803553cc3111597ed4bcb53c5ce802ea7540f
Author: Hekili <[email protected]>
Date:   Wed Nov 30 00:26:58 2016 -0500

    New Specialization Support (Protection Paladin) and New Script Type!

    Initial support for Protection Paladins.  It's possible and even likely
    that some buff IDs are incorrect and some mechanics are not yet modeled
    correctly.  We'll see!

    *Protection Paladins*
    Protection stuff includes new Class Settings for toggling defensives
    on/off ('use_defensives' in scripts), set a health threshold for
    Hand/Light of the Protector self-heals (if met, 'use_self_heals' is
    true), set a damage threshold for how much incoming damage you must be
    receiving before Shield of the Righteous is recommended defensively (the
    default action list still avoids capping SotR charges).

    *New Script Type: Time*
    While the default SimC like scripts are sufficient in the vast majority
    of cases, sometimes it is more important to calculate *when* an action
    list entry should be ready rather than if it is ready now (or when the
    ability's cooldown/resources are available).

    Example:  You have 8 seconds remaining before Shield of the Righteous
    will reach 3 charges.  You want Shield of the Righteous to be used when
    you are capped on charges, so you aren't wasting charge time gained from

    SimC-like Conditions:


    This will be false UNTIL you've reached 3 charges.

    Time Script:


    This will find out how much remaining charge is required and multiply by
    recharge time (which should equal 8 seconds, based on the case we

    Using the Time Script will tell the addon to anticipate that Shield of
    the Righteous *will be* ready in 8 seconds, instead of the default
    behavior of saying "no, it's not ready yet" and then checking again
    after something else has been recommended.

    Time Scripts have access to additional values to help with
    decision-making:  'delay' is the time until the ability is off-cooldown
    or until you will have resources (based on resource regeneration) --
    whichever is greater.  'spend' is the amount of resources required to
    use the ability.  'spend_type' is the type of resources spent by the

    Time Scripts are heavily restricted -- you can't write full functions
    and you cannot access the global environment.  You can provide an
    equation that gives a numeric value, and use simple conditions like:

    holy_power.current>1 and 2 or 0

    ...which would equal 2 if you have more than one Holy Power, or 0 if you
    have 1 or fewer Holy Power.

    *Double Checking*
    If no ability's criteria is successful in your action lists, the addon
    will now advance by 1s and try again.  It will do this twice before
    giving up on providing you with a recommendation.

    - Recommending an offGCD ability will no longer trick the addon engine
    into thinking that the GCD was reset.

commit dac5f6c486ca6ff377bb06d647895e75b9093e8e
Author: Hekili <[email protected]>
Date:   Tue Nov 29 01:38:52 2016 -0500

    Additional support for Paladin abilities.

    Corrected 'repentence' to 'repentance'.
    Added many previously unsupported or unlisted abilities available to
    Retribution Paladins.
    Added hook in state.spend() to support Crusade gaining stacks from
    expending holy power.
    Added 'target.is_undead' and 'target.is_demon' -- used internally to
    apply Wake of Ashes stun.
    Added support for healing spells actually healing (so that if you
    recommend Flash of Light based on current health, your predicted health
    value changes and something else would get recommended next).

    Cleaned up some descriptions in the /hekili options UI.  Auto/Manual
    given more descriptive names.

    Fix stat.spell_power to actually give a useful value.

commit c2b3d260b60af8d1c04f707dc18348d2e2350fe2
Author: Hekili <[email protected]>
Date:   Mon Nov 28 19:23:11 2016 -0500

    Clear up some import confusion.

    Told GitHub to ignore some libraries that the Curse packager will

commit 3f24786b17d37f025652e7bcfd46b00b039f4c7d
Author: Hekili <[email protected]>
Date:   Mon Nov 28 19:12:04 2016 -0500

    Initial GitHub upload of Hekili for 7.1.0 (with some PTR support).

commit 39ae038d02fae9b088100c5749474c4bd5d33da2
Author: Hekili <[email protected]>
Date:   Mon Nov 28 18:57:36 2016 -0500

    :space_invader: Added .gitattributes & .gitignore files

commit cf46692a79904a78c9c597dfb65669605959dda6
Author: Hekili <[email protected]>
Date:   Mon Nov 28 18:56:24 2016 -0500

    Initial commit

  • 1
  • 2
  • 3
  • 4
  • 5
  • Next


  • To post a comment, please or register a new account.
Posts Quoted:
Clear All Quotes