Garrison Mission Manager

Garrison Login to Add Favorites
  • World of Warcraft
  • 94,223 Monthly Downloads
  • Supports: 7.1.5
  • 13,735,825 Total Downloads
  • Updated Apr 22, 2017
  • Created Nov 21, 2014
  • 2,811 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: v55
Support development! **

About Garrison Mission Manager

Donate to the author of Garrison Mission Manager Support author of Garrison Mission Manager on Patreon

Garrison Mission Manager, v55


Additional downloads

  • LibTTScan - to show Artifact Power amount on mission rewards.
  • GMM - Load On Login - to make GMM load on login and make features like Artifact Research Notes reminder or right-clicking for WoD available right from entering the game instead of delaying load until you interact with Blizzard UI.

Best team selection

The core of GMM is team selection: mission list will have one button and individual mission page will have top 3 buttons in Class Hall, Shipyard and Garrison. Clicking any of those button set suggested team. Each button will show you success rate along with icons of bonuses gained by that team or reduced time. Hovering over those buttons will show tooltip with suggested team.

GMM checks all combinations of all followers and selects those that give best total success chance reported directly from WoW. This takes care of each and every trait and ability your followers have, present and future, without any need for special updates.

Class Hall-specific features

Artifact Research Notes tracker

Picking up fresh notes and activating them before gaining any new AP is probably the most important thing about your shipments. A small scroll icon will be displayed over minimap button when there's notes ready and waiting to be picked up or if notes are still unused in your bags. Scroll will turn orange if there are less than 2 shipments running and red if there are none. (Just like all other feature this requires GMM to be loaded - i.e. you need any garrison interface or landing page at least once or install GMM - Load On Login).

Shared features

WoD garrison/shipyard landing page

After GMM is loaded (i.e. you've opened any garrison interface or landing page at least once), right clicking the minimap button will show WoD garrison/shipyard landing page even if you already have Class Hall. (Just like all other feature this requires GMM to be loaded - i.e. you need any garrison interface or landing page at least once or install GMM - Load On Login).

Additional team selection features

Yield mode

A second set of 3 more buttons will appear on missions offering material (GR/Apexis/Oil) or gold rewards, showing best choices for maximizing those resources, sacrificing other optimizations like using lowest possible followers. Those teams are also optimized for long term gain - i.e. you could have lower success rate on individual missions, but your material/gold yield will be better on average over time.

Fully maxed followers

GMM will not suggest fully maxed teams on missions that only grant XP as long as you have unmaxed followers. If you don't have salvage yard and only have fully maxed followers GMM will not suggest teams for XP missions at all - this will be indicated by empty suggestion buttons on such missions. However when all your unmaxed are busy and if you do have salvage yard, GMM will send remaining maxed followers on those missions as well to allow you to hunt for salvage crates. This mode is indicated by salvage bag/crate icon appropriate for mission.

Inactive/busy followers

GMM will also check busy followers - those working, on mission, deactivated or otherwise unavailable right now. A set of 3 more "disabled" buttons in lower right corner will show best teams considering every available follower. Tooltip for those buttons will show currently unavailable followers in red and will show their status and remaining time if they're on mission.

Mission list improvements

Best teams at a glance

GMM adds a top team button to each mission on mission list page in both main garrison building and naval mission table in your shipyard so you can see at a glance which missions you could reliably do with your current followers. Clicking this button will take you to mission page and automatically sets suggested team.

Expiration time

Mission expiration time will be shown in lower left corner of each mission's button. Since XP-only missions don't present any unique rewards, they won't be tracked to reduce clutter in UI, except for rare missions that offer huge rewards with low level requirements. Time on missions with less than 8 hours remaining will be shown in red.

More prominent item level

You don't really want to know that all your item level missions are level 100. Item level on such missions will no longer be tucked in parenthesis below big 100, but will instead just replace level 100 indicator completely. Item levels will also have a slightly brighter color to make those missions stand out, as they usually offer better rewards.

Impossible missions

Missions that require more followers or garrison resources than you currently have will be dimmed out to let you concentrate on missions that you can do.

Garrison-specific features

Worker follower warnings

Followers with appropriate profession traits can boost working orders in production buildings. Since patch 6.1, follower must be in the building at the moment when each individual order completes to boost output. When you add a follower to the party on a mission screen a warning will appear bellow follower's portrait if you have appropriate building where he can work so you won't accidentally send on follower on a long mission that you wanted to put in a building. If there's no orders in progress, warning will be shown in yellow with just a name of building. If there are orders in progress, warning will be in red and will show time until next completed order and number of remaining orders in addition to building's name.

Mass set/remove followers to work in buildings

GMM adds buttons at garrison architect table that will allow you to automatically mass-assign all available workers to buildings or mass-remove them. Note that Blizzard throttles follower assignment/removal, so it could take a second or two to finish. Be sure to wait for buttons to switch states and usual follower assign/remove click sound before leaving architect table. GMM will always prefer the best follower for building - that is, with highest level available, because that influences actual yield and will not select lower level followers when higher level follower is busy. If you have several same level followers, GMM will select free follower with lowest ilevel. Tooltips on the buttons will show which follower will be added/removed from each building. If best intended follower is not available - e.g. on the mission, it will be show in orange on assign button tooltip. Buildings that have a slot but don't have suitable followers at all will be shown in red.

LDB module

If you have any display addon that supports LDB modules - e.g. Titan Panel or FuBar - GMM adds a module that for now will show list of buildings with followers both as icons on panel and tooltip similar to that on mass "Remove" button to help you quickly asses if your follower is working in those buildings that don't have readily visible indication like Lumber Mill, Garden or Mine or to remind you that some of your followers are assigned when you're hanging at mission table. The tooltip will also include list of buildings that you have no followers for in red. Note that GMM only loads on-demand with Blizzard's garrison UI, so you won't see display or even module itself listed in available modules list until you load garrison UI by interacting with any garrison facility - e.g. mission or architect table. You can also simply click "garrison report" on your minimap to load it.

Shipyard-specific features

Fleet summary


When you access ship builder, you'll see a number of each type of ships you have in chat window, so you can quickly decide what to build.

GMM aims to be fast and lightweight, keeping CPU and memory use to the minimum, requiring no configuration and generally just doing the right thing with a single click.

changeset: 385:55a74f62b864 tag: v55 user: rowaasr13 date: Sat Feb 04 12:02:58 2017 +0300 summary: v55 docs + toc + changelog

changeset: 384:c467972699cd user: rowaasr13 date: Sat Feb 04 09:56:33 2017 +0300 summary: no need to use full path - there's local for that

changeset: 383:3dac9ec9fab6 user: rowaasr13 date: Sat Feb 04 09:53:17 2017 +0300 summary: switch changelog in .pkgmeta

changeset: 382:b8cf8184e8a8 user: rowaasr13 date: Sat Feb 04 09:52:59 2017 +0300 summary: actual markdown changes + upcoming v54 partial log

changeset: 381:c84534e55985 user: rowaasr13 date: Sat Feb 04 09:51:52 2017 +0300 summary: changelog is now in markdown

changeset: 380:d21a7206f6bf user: rowaasr13 date: Tue Jan 31 10:41:30 2017 +0300 summary: actual markdown changes + new curse links

changeset: 379:cdf90540de94 user: rowaasr13 date: Tue Jan 31 10:40:46 2017 +0300 summary: docs are now in markdown

changeset: 378:4e8a9024dcb8 user: rowaasr13 date: Fri Nov 25 11:53:06 2016 +0300 summary: aggressively update order hall mission page on events (depends on previous party saving fix)

changeset: 377:a2364e0cf2d1 user: rowaasr13 date: Fri Nov 25 11:52:41 2016 +0300 summary: aggressively update order hall mission list on events

changeset: 376:00bf39f5eda5 user: rowaasr13 date: Fri Nov 25 11:51:59 2016 +0300 summary: MissionListUpdateMoreWithSettings is more obvious name

changeset: 375:22c959f9bdcb user: rowaasr13 date: Fri Nov 25 11:50:15 2016 +0300 summary: updateifvisible hooks for single delayed update for current visible frame on events

changeset: 374:d71c1ceac87b user: rowaasr13 date: Fri Nov 25 11:48:39 2016 +0300 summary: debug dump template

changeset: 373:0ced14ca4b19 user: rowaasr13 date: Fri Nov 25 11:48:24 2016 +0300 summary: better maxed party detection in one more place

changeset: 372:0eb7703482ef user: rowaasr13 date: Fri Nov 25 11:46:32 2016 +0300 summary: fix and improve party saving/restoring before/after calculation

changeset: 371:6a52be3d4b51 user: rowaasr13 date: Sat Nov 19 07:43:50 2016 +0300 summary: use postclick for direct call to CastSpellOnFollower instead of macro passthrough - should be more clean and probably avoids script warning popup

changeset: 370:97d4fd06b398 user: rowaasr13 date: Sat Nov 19 07:40:54 2016 +0300 summary: move "upgrade items" code to prepared placeholder for shared code

changeset: 369:290accf1c340 user: rowaasr13 date: Sat Nov 19 07:38:31 2016 +0300 summary: IsVisible is better for foreign frames

changeset: 368:6f948b8f2a76 user: rowaasr13 date: Sat Nov 19 07:36:50 2016 +0300 summary: XP-only rewards optimization for overmax missions: prioritize more unmaxed champions while maintaining 100% rewards for faster burst leveling to 110 while sacrificing single-target XP bonus items

changeset: 367:74c7ea0ff847 user: rowaasr13 date: Sat Nov 19 07:32:29 2016 +0300 summary: more prev_ cleanup and more robust all/not all followers in party maxed detection

changeset: 366:30f44d9a0735 user: rowaasr13 date: Tue Nov 08 01:23:07 2016 +0300 summary: Added tag v54 for changeset ee6f91829d6e

  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • Next


  • To post a comment, please or register a new account.
Posts Quoted:
Clear All Quotes