Deadly Boss Mods

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  • 768 Likes
  • World of Warcraft
  • 2,665,793 Monthly Downloads
  • Supports: 7.1.0
  • 159,913,231 Total Downloads
  • Updated Jan 16, 2017
  • Created Apr 29, 2008
  • 48,839 Favorites
  • Project Site
  • Release Type: Release
  • License: Creative Commons Attribution-Noncommercial-Share Alike 3.0
  • Newest File: 7.1.7
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About Deadly Boss Mods

https://www.patreon.com/deadlybossmods

Suggestions & Support Forums

http://www.deadlybossmods.com

Open a ticket on curse

https://wow.curseforge.com/addons/deadly-boss-mods/tickets/

Old Content mods are split into multiple packages

Older content is split into multiple addons to reduce mod update size. These are often far less updated as DBM Core packages and are better as optional extra packages. You can get them here:

Additional Mods

Voice Packs

Getting too many updates of DBM per day?

We push multiple alpha versions to Curse on an average day, these versions may contain important new features or bug fixes for the bleeding edge raid content... These versions are tagged as alpha, so they will not be downloaded by default. Set your Curse client to update to alpha if you want these latest versions (but they may contain bugs, downloads tagged as "Beta" or "Release" are more stable)

Disable alpha versions in your Curse client if you do not want multiple updates per day. Make sure you check main download preference as well as DBM's individual download preference. You could have primary method set to release and dbm still set to alpha. Right click on DBM itself in curse client addon list and set it to release/beta to avoid the daily updates.

Features

  • Boss mods for all raid bosses
  • Colored raid warnings (players will be colored according to their class) with icons - so you will know what's going on without even reading the message
  • Auto-respond during boss fights. DBM will inform anyone who whispers you during a boss fight that you are busy. These messages contain the name and health of the boss as well as the raid's status. This feature is completely optional and can be disabled by player or even raid leader for the entire group.
  • HealthFrame: you can enable a simple frame that shows a health bar for all active bosses. This is enabled by default for multi-mob bosses like Four Horsemen
  • Bars can be enlarged with decent effects when they are about to expire
  • Crash recovery: you had a disconnect or crash during a boss fight? No problem for DBM! It will request the timer and combat status information from other DBM users in your raid group and you get your timers back
  • Synchronization system for accurate timers
  • Modular design - all boss mods are plugins and can be exchanged, removed or updated separately
  • Load on demand - all boss mods are separate AddOns and they will be loaded when they are needed. So they don't use memory or cpu until you enter the corresponding instance
  • Special effects like the screen flash effect, huge warning messages and sounds will draw your attention to critical events
  • Bars can change their color over time and flash before they expire
  • There are many bar designs to choose from, all designs are are customizable: you can change the color, size, icon position etc.
  • Support for SharedMedia, so you can use any texture for your bars
  • Option to create custom timers, so-called "Pizza Timers" for your pizza or whatever you prefer to eat while raiding. You can also send those timers to your raid group
  • HudMap built in to achieve greater visuals with heads up display in many different and creative ways
  • Support for voice packs in many different supported languages.

Slash Commands

  • /dbm - shows/hides the GUI
  • /dbm help - Shows all the other slash commands and how to use them.

New Features:

Trial of Valor:

  • Added option to guarm to allow raid leader to change foam yells for entire raid from debuff/icon color matching to actual raidicon/yell icon matching. This is off by default to ensure yells still sync well to way BW does it. Howeverm I do think for some strats, it makes more sense to turn this on and let the yells show the raid icon set on players head instead.
  • Added option to Guarm, on by default, to filter all icons/warnings/yells for Foams that apply to players who don't need to do anything because the foam matches their existing color already. You can of course disable this filter in options if for some reason you still want to set icons and have say/personal warnings for debuffs you literally have to do nothing for except ignore. :)


Broken Isles:

  • Finally replaced Drugon AI mod with actual mod with real timers and some fixes.


Bug Fixes:

Core:

  • Updated GetSpecializationInfoByID for 7.1.5 so DBM will recognize specs correctly.


Emerald Nightmare:

  • Fixed mythic deathglare tentacles for phases that go on too long on outside phase 2. (Sorry it took so long to fix this, most pulls never go on this long, including my own guild, and I needed to see it for myself to see what was going on. It was a missing tentacle spawn)


5 man Dungeons:

  • Fixed typo that caused Gerdo Jump warning in Court of stars to never work.


World Events:

  • Fixed a lua error that was preventing Greench mod from loading properly.


Changes:

Trial of Valor:

  • Changed timer for Odyns blast (at end of draw power) to finish on cast FINISH of blast not cast begin of blast. Basically I added 3 seconds to the 30 second timer to include cast time of blast as a factor.
  • Changed info frame on guarm mythic to show generic magic school names for foams instead of the actual (and unnecessarily long) real spell names.
  • Changed yell options for licks to be off by default on guarm.
  • Changed icon Logic some more on guarm. Unfortunately did not have chance to test this yet but was forced to tag a release anyways do to spec fix. Hopefully it works!


5 man Dungeons:

  • Added antispam to some Court of Stars trash warnings so very large pulls feel less spammy in warnings.
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