Deadly Boss Mods

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  • World of Warcraft
  • 4,648,184 Monthly Downloads
  • Supports: 7.0.3
  • 149,981,359 Total Downloads
  • Updated Oct 18, 2016
  • Created Apr 29, 2008
  • 48,149 Favorites
  • Project Site
  • Release Type: Release
  • License: Creative Commons Attribution-Noncommercial-Share Alike 3.0
  • Newest File: 7.0.12
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About Deadly Boss Mods

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Old Content mods are split into multiple packages

Older content is split into multiple addons to reduce mod update size. These are often far less updated as DBM Core packages and are better as optional extra packages. You can get them here:

Additional Mods

Voice Packs

Getting too many updates of DBM per day?

We push multiple alpha versions to Curse on an average day, these versions may contain important new features or bug fixes for the bleeding edge raid content... These versions are tagged as alpha, so they will not be downloaded by default. Set your Curse client to update to alpha if you want these latest versions (but they may contain bugs, downloads tagged as "Beta" or "Release" are more stable)

Disable alpha versions in your Curse client if you do not want multiple updates per day. Make sure you check main download preference as well as DBM's individual download preference. You could have primary method set to release and dbm still set to alpha. Right click on DBM itself in curse client addon list and set it to release/beta to avoid the daily updates.


  • Boss mods for all raid bosses
  • Colored raid warnings (players will be colored according to their class) with icons - so you will know what's going on without even reading the message
  • Auto-respond during boss fights. DBM will inform anyone who whispers you during a boss fight that you are busy. These messages contain the name and health of the boss as well as the raid's status. This feature is completely optional and can be disabled by player or even raid leader for the entire group.
  • HealthFrame: you can enable a simple frame that shows a health bar for all active bosses. This is enabled by default for multi-mob bosses like Four Horsemen
  • Bars can be enlarged with decent effects when they are about to expire
  • Crash recovery: you had a disconnect or crash during a boss fight? No problem for DBM! It will request the timer and combat status information from other DBM users in your raid group and you get your timers back
  • Synchronization system for accurate timers
  • Modular design - all boss mods are plugins and can be exchanged, removed or updated separately
  • Load on demand - all boss mods are separate AddOns and they will be loaded when they are needed. So they don't use memory or cpu until you enter the corresponding instance
  • Special effects like the screen flash effect, huge warning messages and sounds will draw your attention to critical events
  • Bars can change their color over time and flash before they expire
  • There are many bar designs to choose from, all designs are are customizable: you can change the color, size, icon position etc.
  • Support for SharedMedia, so you can use any texture for your bars
  • Option to create custom timers, so-called "Pizza Timers" for your pizza or whatever you prefer to eat while raiding. You can also send those timers to your raid group
  • HudMap built in to achieve greater visuals with heads up display in many different and creative ways
  • Support for voice packs in many different supported languages.

Slash Commands

  • /dbm - shows/hides the GUI
  • /dbm help - Shows all the other slash commands and how to use them.

New Features:


  • Added core option to disable quest progress in tooltips during boss fights (on by default). No more giant tooltips on Cenarius

Emerald Nightmare:

  • Added option to auto mark lowest health Ichor on Ilgynoth (restricted to mythic only, all other difficulties just aoe them down). Off by default.
  • Added dragon swap warning to dragons of nightmare
  • Added yell for infested mind to nyth
  • Added more mythic timeres to ilgynoth now that phase 2 is forced and I have more data on it.
  • Added stomp timer to cenarius
  • Added scorned touch timer to cenarius
  • Adds on cenarius will now have initial timers when they spawn
  • Added wisp icon marking (off by default) to cenarius
  • Added audio countdown for overwhelm to ursoc
  • Add general alert stack counter to overwhelm to ursoc
  • Add dark lightning GTFO to Nightmare trash

Trial of Valor:

  • Added Helya mod with full phase 1 support (unfortunately phase 2 and 3 are incomplete at this time)
  • Updated odyn timers with latest test data (phase 2 and 3 still incomplete as well :\)

5 Man Dungeons:

  • Added Arcane Reconstitution trash warning to arcway
  • Added charging station interrupt warning to Court of Stars
  • Added spy helper to court of stars
  • Added Searing Glare interrupt warning to court of stars
  • Added avalanche trash warning to Neltharian's Lair

Bug Fixes:


  • Fixed a bug where Talking Head disable/restore didn't always restore it.
  • Added more redundancies to bar cancel for Mythic+ timer to try and ensure the thing gets canceled after a boss kill/wipe.
  • Fixed Ursoc to not give Miasma warnings if you aren't standing in it yourself (for real this time)
  • More updates for 7.1 compat do to changes to setpadding now requiring width AND hight in all calls.

Emerald Nightmare:

  • Fix Xavius mod so mind control yells don't appear for dreamed players who will not get mind controlled
  • Fixed voice alert for big add spawning on xavius
  • Fixed timer for nightmare infusion for phase 3 xavius
  • Fixed some tentacle timers on ilgynoth that were still a little off do to them being variable sequenced sometimes (sometimes first one is 5 seconds late, making second one 5 seconds early, etc etc).
  • Updated first Violent winds timer which was too fast. It seems to have been changed at some point since it's initial addition.
  • Fixed befoulment trash yell to actually say befoulment

5 Man Dungeons:

  • Fixed Melandrus timers in court of stars (I realize rest of instance still needs timer fixes. I'll try to get to them soon)



  • Improved icon code to reduce pointless calls to SetRaidTarget and avoid icon set throttling
  • Improved target scanning to use new 7.0 features.
  • DBM will no longer reply to whisper sync requests for timers, combat info, etc from players who are not in same group as you. An experienced coder could send fake request syncs to request fight info from users without them knowing about it and even if they had "status" whispers turned off. Note that these requests only ever got fight info (boss health, timers, etc), nothing more. None the less, it was a loop hole that could violate a guilds progression privacy. I don't know of any instances this was ever figured out or used, but now it can't be. :)
  • Added some debug code to try and track down why like 2 users mods won't load localizations correctly (can see no logical reason why)

Emerald Nightmare:

  • Antispam Exploding mushroom warning on dragons
  • Changed stack count to start warning earlier on cenarius
  • Refactored ursocs taunt logic a little more. It's pretty dang perfect now. It considers pretty much any situation and when it says to taunt, you taunt. if both tanks follow this you can't possibly mess up a single taunt. Heck many times you may not even get more than 1 stack of overwhelm if you follow the logic exactly. I had some mythic pulls where overwhelm only went to 1 stack for most of fight. it's not ALWAYS save to swap at 1 stack but the mod will tell you when it is. It monitors timers precisely. Debuffs, cooldowns etc and if it says to taunt boss (even though rend flesh is next and you still have overwhelm, DO IT. Mod already calculated that overwhelm will fade before rend flesh finishes). TLDR, just taunt when it says to and you'll be fine!
  • Changed range frame on cenarius to always show if sisters are up period, instead of only when player has debuff. It’ll continue to show if player has debuff when sisters die.

World Bosses:

  • Removed all warnings/timers for Jim. When he clones himself it just becomes a spammy mess and none of his abilities particularly needed warnings anyways.

5 Man Dungeons:

  • Change spellid used for crushing grip description so it’s more descriptive on Oakheart
  • Changed yell to say “throw” instead to be more clear that the yell is the throw target not the grip (tank) target on Oakheart.
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