Deadly Boss Mods

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  • World of Warcraft
  • 2,050,345 Monthly Downloads
  • Supports: 7.0.3
  • 137,496,127 Total Downloads
  • Updated Jul 30, 2016
  • Created Apr 29, 2008
  • 46,820 Favorites
  • Project Site
  • Release Type: Release
  • License: Creative Commons Attribution-Noncommercial-Share Alike 3.0
  • Newest File: 7.0.1
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About Deadly Boss Mods

DBM still needs your support!

Old Content mods are split into multiple packages

Older content is split into multiple addons to reduce mod update size. These are often far less updated as DBM Core packages and are better as optional extra packages. You can get them here:

Additional Mods

Voice Packs

Getting too many updates of DBM per day?

We push multiple alpha versions to Curse on an average day, these versions may contain important new features or bug fixes for the bleeding edge raid content... These versions are tagged as alpha, so they will not be downloaded by default. Set your Curse client to update to alpha if you want these latest versions (but they may contain bugs, downloads tagged as "Beta" or "Release" are more stable)

Disable alpha versions in your Curse client if you do not want multiple updates per day. Make sure you check main download preference as well as DBM's individual download preference. You could have primary method set to release and dbm still set to alpha. Right click on DBM itself in curse client addon list and set it to release/beta to avoid the daily updates.


  • Boss mods for all raid bosses
  • Colored raid warnings (players will be colored according to their class) with icons - so you will know what's going on without even reading the message
  • Auto-respond during boss fights. DBM will inform anyone who whispers you during a boss fight that you are busy. These messages contain the name and health of the boss as well as the raid's status. This feature is completely optional and can be disabled by player or even raid leader for the entire group.
  • HealthFrame: you can enable a simple frame that shows a health bar for all active bosses. This is enabled by default for multi-mob bosses like Four Horsemen
  • Bars can be enlarged with decent effects when they are about to expire
  • Crash recovery: you had a disconnect or crash during a boss fight? No problem for DBM! It will request the timer and combat status information from other DBM users in your raid group and you get your timers back
  • Synchronization system for accurate timers
  • Modular design - all boss mods are plugins and can be exchanged, removed or updated separately
  • Load on demand - all boss mods are separate AddOns and they will be loaded when they are needed. So they don't use memory or cpu until you enter the corresponding instance
  • Special effects like the screen flash effect, huge warning messages and sounds will draw your attention to critical events
  • Bars can change their color over time and flash before they expire
  • There are many bar designs to choose from, all designs are are customizable: you can change the color, size, icon position etc.
  • Support for SharedMedia, so you can use any texture for your bars
  • Option to create custom timers, so-called "Pizza Timers" for your pizza or whatever you prefer to eat while raiding. You can also send those timers to your raid group
  • HudMap built in to achieve greater visuals with heads up display in many different and creative ways
  • Support for voice packs in many different supported languages.

Slash Commands

  • /dbm - shows/hides the GUI
  • /dbm help - Shows all the other slash commands and how to use them.

tag 7.0.1
subversion <>
2016-07-30 20:14:15 +0200

Tagging as 7.0.1


    - increment version number to 7.0.1
    - Omega via svn r15086: Add buff remaining too. Easier to test
    - Omega via svn r15085: Add redundancy
    - Omega via svn r15084: Update annihilate timers with more data from LFR Changed how fel ejection is done. since the variation in short durations is too great, ignore them, only show timers for the large gaps which have more consistent times Follow trancsriptors lead and Switch to using GetPlayerMapAreaID where appropriate Apply the ?\226?\128?\156do not log?\226?\128?\157 filter to old raids as well
    - Omega via svn r15083: CN update
    - Omega via svn r15082: Try this gorefiend fix. should now sort the out of range to bottom and avoid lua errors
    - Omega via svn r15081: Report ?\226?\128?\156out of range?\226?\128?\157 on info frame instead of 0-GetTime() when unitdebuff/unitbuff fails
    - Omega via svn r15080: Bump HF revision too
    - Omega via svn r15079: Block all gorefiend syncs if not in combat with it (such as outside)
    - Omega via svn r15078: enable profiles by default for hunters since they aren?\226?\128?\153t all 3 the same anymore (1 is melee 2 are ranged)
    - Omega via svn r15077: Change how profiles are stored now that GetActiveSpecGroup is useless and always returns 1. This is going to mess up a lot of users settings but only fix to address fact a lot of users settings were broken/not saving because of GetActiveSpecGroup() being changed to return only 1. new method far more robust and will pose no issues going forward into legion but users may find themselves redoing a lot of settings.
    - ebmor via svn r15076: deDE update + Nighthold localization files fixes
    - Omega via svn r15075: Aluriel update
    - Omega via svn r15074: Fix lua error
    - Omega via svn r15073: Fixed one timer on Telarn changed icon marking on CoN now that it?\226?\128?\153s 30 second debuff. added icon marking to parasites since more room for it now with coN changes Added fire GTFO to Etraeus Disabled some timers for abilities that seem turned off in normal Some fixes to mythic only spell warnings
    - Omega via svn r15072: wording change, since the fix required breaking this
    - Omega via svn r15071: Change to PLAYER_SPECIALIZATION_CHANGED for talent swaps, ACTIVE_TALENT_GROUP_CHANGED seems to still fire but fires a bunch of times. PLAYER_SPECIALIZATION_CHANGED fires once Do a dirty fix to new bugs in blizzards timer frame to sort of fix countdown text (with side effect of stop watch appearing 1 after 0 instead of at 0 Sadly the bugs in timer frame are actually new to 7.x and in the timer frame. not DBM. All I can do is work around best I can :\
    - Omega via svn r15070: Timer tweaks to frost phase aluriel. Add yell to mark of frost. Fix duplicate animate event. seems blizzard actually fixed combat log on something.
    - Omega via svn r15069: Tweak tweak to aluriel frost jumps Fix chilled debuff
    - Omega via svn r15068: legion CN update
    - Omega via svn r15067: sync every combat log event gorefiend mod requires for timers, phase changes, etc. only thing not synced is debuffs on player (which shouldn?\226?\128?\153t need it because if it?\226?\128?\153s on you then it?\226?\128?\153s in your phase). This will resolve most missing timers/warnings issues when stuff happens in different phase from you now that this fight no longer shares combat info between stomach and non stomach
    - Omega via svn r15066: another bump
    - Omega via svn r15065: Fix icon in combat starts timers
    - Omega via svn r15064: Bump BW version
    - tandanu via svn r15063: increment alpha version

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