About Archaeology Helper
Archaeology Helper accelerates your surveying by providing triangulation on a Heads-Up Display (HUD)
- Survey then press green, yellow or red button to add new sector to the HUD and narrow down the position of your fragment
- HUD optionally includes GatherMate2 pins showing possible fragment positions, further accelerating the process
- Shows Dig Sites on Battlefield Minimap
- Keybindings and various settings
How to use
Go to dig site, Right Click last button (spade) to show HUD and Left Click to cast Survay. Then ROTATE YOUR CHAR, BUT DON'T MOVE in the needed direction and press colored button according to Survey result. Move to other location, do same again.
It is strongly recommended to use in conjunction with GatherMate2, which will show all previous or imported dig-points on the HUD. When using GatherMate2 jump onto fragment before gathering! GatherMate2 data accuracy depends on that. Minimap zoom buttons also zoom the HUD display.
Controls
Left Click main window to move it
Right Click main window: opens config
Left Click on colored button: adds new sector to the HUD
Right Click on colored button: temporarily hide/show that color
Arrow button: undo last sector
Left Click spade: cast Survey
Right Click spade: show/hide the HUD
Middle Click spade: open Archaeology window
Use "/arh" or "/arhcfg" for command line help
HUD
On the HUD you can also see player arrow in the center and very small red circle that represents survey success range. And ofc all colored transparent overlapping areas that were set by you with colored buttons.
How to help
- Bug Reports and Feature Requests - bug reports in comments will be deleted
- Translators Needed! Apply localization here
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r110 | oscarucb | 2016-10-30 12:04:18 +0000 (Sun, 30 Oct 2016) | 1 line
Changed paths:
A /tags/1.6.4 (from /trunk:109)
Tagging as 1.6.4
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r109 | oscarucb | 2016-10-30 12:02:49 +0000 (Sun, 30 Oct 2016) | 2 lines
Changed paths:
M /trunk/arh.toc
toc bump
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r107 | oscarucb | 2016-10-25 04:04:22 +0000 (Tue, 25 Oct 2016) | 2 lines
Changed paths:
M /trunk/arh.lua
fix MAgic Broom support for 7.0
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| File Name | Release Type | Game Version | Downloads | Date |
|---|---|---|---|---|
| 1.6.4 | Release | 7.1.0 | 5,438 | Oct 30, 2016 |
| 1.6.4-nolib | Release | 7.1.0 | 35 | Oct 30, 2016 |
| 1.6.3 | Release | 7.0.3 | 41,903 | Oct 24, 2016 |
| 1.6.3-nolib | Release | 7.0.3 | 157 | Oct 24, 2016 |
| 1.6.2 | Release | 7.0.3 | 79,242 | Aug 15, 2016 |
| 1.6.2-nolib | Release | 7.0.3 | 407 | Aug 15, 2016 |
| 1.6.1-nolib | Release | 7.0.3 | 35 | Aug 14, 2016 |
| 1.6.1 | Release | 7.0.3 | 14,321 | Aug 14, 2016 |
| 1.6.0 | Release | 7.0.3 | 51,786 | Jul 25, 2016 |
| 1.6.0-nolib | Release | 7.0.3 | 93 | Jul 25, 2016 |
| 1.6.0 beta 1 | Beta | 7.0.3 | 1,453 | Jul 22, 2016 |
| 1.6.0 beta 1-nolib | Beta | 7.0.3 | 19 | Jul 22, 2016 |
| 1.5.5 | Release | 7.0.3 | 40,449 | Jul 20, 2016 |
| 1.5.5-nolib | Release | 7.0.3 | 75 | Jul 20, 2016 |
| 1.5.4 | Release | 7.0.3 | 7,981 | Jul 20, 2016 |
| 1.5.4-nolib | Release | 7.0.3 | 21 | Jul 20, 2016 |
| 1.5.3 | Release | 6.2.4 | 30,840 | Jul 12, 2016 |
| 1.5.3-nolib | Release | 6.2.4 | 62 | Jul 12, 2016 |
| 1.5.2 | Release | 6.2.4 | 25,071 | Jul 2, 2016 |
| 1.5.2-nolib | Release | 6.2.4 | 47 | Jul 2, 2016 |
| 1.5.1 | Release | 6.2.4 | 47,097 | May 10, 2016 |
| 1.5.1-nolib | Release | 6.2.4 | 105 | May 10, 2016 |
| 1.5.0 | Release | 6.2.4 | 12,885 | May 6, 2016 |
| 1.5.0-nolib | Release | 6.2.4 | 35 | May 6, 2016 |
| 1.5.0 beta 2-nolib | Beta | 6.2.4 | 17 | Apr 19, 2016 |
| 1.5.0 beta 2 | Beta | 6.2.4 | 877 | Apr 19, 2016 |
| 1.5.0 beta 1 | Beta | 6.2.4 | 390 | Apr 18, 2016 |
| 1.5.0 beta 1-nolib | Beta | 6.2.4 | 11 | Apr 18, 2016 |
| 1.4.5 | Release | 6.2.2 | 77,328 | Oct 31, 2015 |
| 1.4.5-nolib | Release | 6.2.2 | 249 | Oct 31, 2015 |
| 1.4.4 | Release | 6.2.0 | 64,988 | Jun 24, 2015 |
| 1.4.4-nolib | Release | 6.2.0 | 175 | Jun 24, 2015 |
| 1.4.3 | Release | 6.1.0 | 54,891 | Mar 30, 2015 |
| 1.4.3-nolib | Release | 6.1.0 | 99 | Mar 30, 2015 |
| 1.4.2 | Release | 6.0.3 | 90,415 | Nov 21, 2014 |
| 1.4.2-nolib | Release | 6.0.3 | 206 | Nov 21, 2014 |
| 1.4.1 | Release | 6.0.3 | 49,853 | Nov 6, 2014 |
| 1.4.1-nolib | Release | 6.0.3 | 107 | Nov 6, 2014 |
| 1.4.0 | Release | 6.0.2 | 59,119 | Oct 15, 2014 |
| 1.4.0-nolib | Release | 6.0.2 | 116 | Oct 15, 2014 |
| 1.4.0 beta 1-nolib | Beta | 6.0.2 | 28 | Oct 14, 2014 |
| 1.4.0 beta 1 | Beta | 6.0.2 | 829 | Oct 14, 2014 |
| 1.3.0 | Release | 5.4.2 | 102,520 | Feb 14, 2014 |
| 1.3.0-nolib | Release | 5.4.2 | 292 | Feb 14, 2014 |
| 1.3.0 beta 1-nolib | Beta | 5.4.2 | 32 | Feb 12, 2014 |
| 1.3.0 beta 1 | Beta | 5.4.2 | 617 | Feb 12, 2014 |
| 1.2.5 | Release | 5.4.2 | 48,081 | Dec 11, 2013 |
| 1.2.5-nolib | Release | 5.4.2 | 190 | Dec 11, 2013 |
| 1.2.4 | Release | 5.4.0 | 54,630 | Sep 10, 2013 |
| 1.2.4-nolib | Release | 5.4.0 | 144 | Sep 10, 2013 |
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Posted Sep 15, 2016Love the option to mount up on red/yellow - as a shaman though, Ghost Wolf is actually faster and instacast...any chance that could be an option? Thanks so much!
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Posted Sep 18, 2016Replying here, because I have a similiar idea: any chance of adding an option making use of Nagrand's garrison ability (the one with permament mount)? Also, why is the red triangle so large on the screen (larger than the actual digsite)?
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Posted Sep 27, 2016Addons have no idea how large a digsite is, or its boundaries. The markers are simply "it's within this angle somewhere".
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Posted Sep 13, 2016I only have the small markers on the pop-up map after I collect an item. How do you get suspected node locations to show?
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Posted Sep 14, 2016You need GatherMate2 v1.36.3+, and if you want nodes you've never seen you'll need to import the arch data from Gathermate2Data.
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Posted Sep 8, 2016Since Legion the pins from GatherMate2 do not show on the HUD, is there a way to fix this?
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Posted Sep 12, 2016I assume you are referring to arch nodes in Legion areas - this was a GatherMate2 bug that should be fixed in GatherMate2 v1.36.3
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Posted Aug 24, 2016is it possible to create a macro or something that automaticly pops up every color when u use dig instead of haveing to moues click each individual color (the red yellow green thing)
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Posted Aug 24, 2016You can keybind the color buttons, but you have to actually look at the survey indicator in the game world and press the right one. No way around that.
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Posted Aug 19, 2016Is it possible to mount a flying mount instead of a walking. On old zone that sould be better.
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Posted Aug 19, 2016The auto-mount feature (for non-druids) uses the "Summon Random Favorite Mount" feature in the default mount UI. This defaults to using one of the fastest available favorite mounts for the current area. Make sure you add some flying mounts as favorites!
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Posted Aug 13, 2016Loving the mod, but is there any way to get Routes to output to Arh's HUD? I used to use SexyMap's HUD, but it no longer works, and while i can get the nodes from gathermate to show up, Routes will not show up in Arh but will show up on the rest of the maps. If it's an issue with Routes and not Arh, I'll post there, but I'd love to get it to work :D
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Posted Jul 13, 2016I LOVE this mod, so sad that it's taken me this long to discover it. Thank you so very much for helping me to be able to enjoy archaeology again.
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Posted Jul 12, 2016Is there a way to set the keybinds on every character or do you have to set them piecemeal?
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Posted Jul 13, 2016ARH uses the Blizzard keybinding interface directly.
If you set your Blizzard keybindings to be character-specific ("Character specific Key Bindings" checkbox under ESC > "Key Bindings"), then you'll need to set them individually for each such character.
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Posted Jul 11, 2016While I can not get ARH to use my druid's flight form I do love this addon and probably the only reason I was able to max my main's Archaeology skill. Thank you for a great addon.
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Posted Jul 13, 2016Druid flight form should now be fully working in addon v1.5.3
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Posted Jun 20, 2016Just wanted to say this addon is awesome, I am not a fan of archaeology generally, however I don't like having incomplete bars so this makes it tolerable - the HUD is fantastic, many props, cheers.
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Posted Jan 10, 2016Hello,
Would it be possible to allow druids to change into fly (travel) form instead of mounting automaticaly after hitting red or yelow button?
And I love the addon - great job!
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Posted Apr 18, 2016This was added in 1.5.0 but was partially broken.
Should now be fully working in addon v1.5.3