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  • World of Warcraft
  • 8,541 Monthly Downloads
  • Supports: 6.2.3
  • 93,545 Total Downloads
  • Updated Jul 26, 2016
  • Created Nov 3, 2013
  • 114 Favorites
  • Project Site
  • Release Type: Release
  • License: GNU General Public License version 3 (GPLv3)
  • Newest File: 1.9.7

About AdiButtonAuras


Display auras, and more, on action buttons.

AdiButtonAuras is a rewrite of Inline Aura, but with different design decisions based on my experience with the latter.

AdiButtonAuras uses a set of rules that apply to one or more spells. Each rule can track an aura on one or more units and change the display of the spell accordingly.

AdiButtonAuras has several custom rules to suggest using spells at meaningful times. By default, these suggestions are displayed using a rotary, shinning star on the associated action buttons. These can be disabled.

Development version build status: Build Status

Getting started

Before heading straight into a raid and/or playing with the options, you may want to read this short Getting started guide, which will introduce you to the basics of AdiButtonAuras.


Global options

  • do not show flashing border for actions on cooldown (does not affect Blizzard flash)
  • do not show flashing border for actions out of combat (does not affect Blizzard flash)
  • select how suggestions are displayed (hidden, rotary star or flashing border)

Spell/item options

  • disable the spell
  • Show flash instead: replace any highlight with the flashing border animation
  • Inverted highlight: highlight the spell when it is missing
  • select which rules should apply

Theme options

  • customizable texts: font, size and colors
  • change the colors of the "good" and "bad" highlights
  • select the highlight amongst 11 different textures

User-defined rules

AdiButtonAuras allows you to enter and save your own rules, using a Lua-based language. Take a look at the rule reference to see what is available.


  • sharing of custom rules in-game using hyperlinks, and out-of-game using copy-pastable strings.
  • better documentation with more examples about custom rules.

Supported classes and specializations

Most of the simple (de)buffs are supported through embedded libraries:

Special cases and hints are handled using customized rules, see below.

There is also a default rule for items not supported by LibItemBuffs-1.0.


When I try to configure a spell, the button is dimmed and I cannot choose it. Why?

AdiButtons has no rule about this spell yet. Consider filling an issue.

Why are some rules ending with some obscure characters between brackets, like [LPS-DRUID-5.4.1-7]?

These are references to the libraries AdiButtonAuras used to create the rule.

Are you going to support ElvUI?

AdiButtonAuras should work with ElvUI. I am not going to support its skin though.

Are you going to add a configuration panel to create custom rules?

Not in the way InlineAura did it. However you can create custom rules in-game using the Lua API.

Contributions & feedback

The project is open-source and hosted on You can report issues there. Pull request are also welcome. Adirelle often hangs around on the freenode IRC network in the #wowace channel.

Before reporting issues

  • Please check if any errors happened and paste the exact error messages in the issue.
  • Open the configuration panel, check "Debugging tooltip" and look for the spell identifier by hovering the spell icon in the spellbook, on your action bars and in the (de)buff display. Report these numbers in the issue.
  • Regarding flashing, disable AdiButtonAuras and check if the unwanted behavior is caused by the default UI. Please do not report issues caused by the default UI.


Thanks to the following people for testing and contributing to AdiButtonAuras and related libraries.

Contributors (in alphabetical order):


AdiButtonAuras is licensed under the GNU General Public License version 3.

tag 1.9.7
Rainrider <>
2016-02-14 23:59:29 +0100

Pick up LPS changes


    - Travis: move the build to Ubuntu Trusty
    This resolves the issue with luabitop.
    -y argument is needed.
    Erlang has problem on travis' new infrastructure, that's why the switch
    to C
    - Fix travis CI
    Also added a webhook
    - Changed invert to highlight
    Coloured borders are called highlights everywhere in the code. So, I
    think this is the most logical wording for showing missing auras with
    coloured borders.
    - Some small changes to missing auras highlights for consistency
    - Fix for highlight texture after masque toggle
    After selecting a non default texture, toggling the Masque button on and
    off resulted in showing the default texture.
    - Fix for disabling texture selection box
    When enabling Masque support the texture selection box did not get
    disabled previously.
    - Fix for overlay size
    After unticking the masque toggle, selecting a different overlay texture
    resulted in oversized overlays.
    - Added additional methods for showing missing Auras; as a hint or a flash. Changed configuration options for spells. The inverted toggle was removed. A dropdown list for selecting the method for missing auras was added instead. This includes none, inverted, hint and flash. Added logic for the promote toggle to be only applicable for the none and inverted methods. I doesn't make sense for the hint and flash methods. Added some code to upgrade saved variables.
    - A quick change to get tests working
    - A quick change to get tests working

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