• posted a message on Gladius

    What it used to show was the blanket interrupt part of Counterspell that doesn't exist anymore. Probably not going to implement interrupt timers, sorry.

    Link Removed
  • posted a message on OmniBar

    3.7, didn't track Shadow Lock.

    Link Removed
  • posted a message on OmniBar

    Hey, Shadow Lock appears to be missing.

    Link Removed
  • posted a message on OmniBar

    Sweet addon, however, missing a few key things:

    • Counter Shot
    • Optical Blast
    • (probably) Some variants of Spell Lock (i.e. with/without pet)

    Would also like an option to remove the borders from the icons (like InterruptBar/Juked), easily added by this:

    f.icon:SetTexCoord(0.07,0.9,0.07,0.90)

    Do you have like a GitHub repo? Can make a pull req with these things in that case.

    Edit:

    Also an option to always have the icons stay after having been used would be great. Would have to reset when entering an arena though.

    Edit2:

    Give the cooldown frame a name, otherwise you can't whitelist it in OmniCC

    Link Removed
  • posted a message on BigDebuffs

    Great addon, found one error so far, doesn't seem to work with Glyph of Fear.

    Edit:

    Also missing Remorseless Winter (should only add the actual stun, probably).

    I also started thinking a bit, and figured that it should prioritize magic (dispellable) debuffs, but then I realized it should do the exact opposite. Why? Because there's no point in throwing a dispel on for instance a silence if they are in a kidney shot anyhow.

    Link Removed
  • posted a message on GladiatorlosSA
    "I want to hear the addon voice only, with no other game sound, can I?
    Sorry, addons can't do this for you. Because addons share sound track with the game sound -> sound effect. In other words, you have to hear the game sound effect at the same time."

    I just wanted to point out that this is wrong, you just have to change the channel your sounds are using, suggesting Master. It's the second argument of PlaySound() and PlaySoundFile().
    Link Removed
  • posted a message on Gladius
    It has never had a countdown timer, people have been using OmniCC for that.
    Link Removed
  • posted a message on Gladius
    Quit using it then
    Link Removed
  • posted a message on Gladius
    Trinket problem should be fixed in v1.0.5
    Link Removed
  • posted a message on Gladius
    eh.
    I was first very confused when reading this comment as I didn't understand how this possibly could occur. Then it strook me as I was reading the "about one minute" part again: Bloodlust.
    Link Removed
  • To post a comment, please or register a new account.