• posted a message on Caerdon Wardrobe

    People here clearly know how to read seeing as they are typing out sentences, all you people saying this doesn't work with bag mod XYZ seem to have missed the important part at the bottom that says that it isn't going to work with bag addons, Come on people :P

    Link Removed
  • posted a message on Caerdon Wardrobe

    Hi there Caerdon, this addon is phenomenal with the new transmog system! Little question though, how difficult would it be to get these to play nice with bag mods? There are so many great ones available. I use ArkInventory and would LOVE for these to play nice as I am a big collector with alts of every class. Even if I had to edit your addon on my end, that would be good enough :P

    Link Removed
  • posted a message on MoveAnything

    This error comes up enabling the for move the achievement alert 1 box, with no addons enabled besides Move Anything (and with my other addons loaded too of course)

     

    5x FrameXML\AlertFrames.lua:147: attempt to call method 'RegisterForClicks' (a nil value)
    FrameXML\AlertFrames.lua:147: in function <FrameXML\AlertFrames.lua:146>
    [C]: ?
    MoveAnything\MoveAnything-15.3.6.lua:1842: in function `AttachMover'
    MoveAnything\MoveAnything-15.3.6.lua:1966: in function `ToggleMove'
    MoveAnything\MoveAnything-15.3.6.lua:2563: in function `OnMoveCheck'
    [string "*:OnClick"]:1: in function <[string "*:OnClick"]:1>

    Locals:
    self = AchievementAlertFrame1 {
     0 = <userdata>
     glow = AchievementAlertFrame1Glow {
     }
     waitAndAnimOut = AchievementAlertFrame1WaitAndAnimOut {
     }
     shine = AchievementAlertFrame1Shine {
     }
     animIn = AchievementAlertFrame1AnimIn {
     }
    }
    (*temporary) = nil
    (*temporary) = AchievementAlertFrame1 {
     0 = <userdata>
     glow = AchievementAlertFrame1Glow {
     }
     waitAndAnimOut = AchievementAlertFrame1WaitAndAnimOut {
     }
     shine = AchievementAlertFrame1Shine {
     }
     animIn = AchievementAlertFrame1AnimIn {
     }
    }
    (*temporary) = "LeftButtonUp"
    (*temporary) = "RightButtonUp"
    (*temporary) = "attempt to call method 'RegisterForClicks' (a nil value)"

    Link Removed
  • posted a message on MoveAnything

    Doesn't blizzard let you move them in the default UI now? right click them and go to move/unlock? Or is it just the player and target frames that let you do that (I haven't used default frames in years)

    Link Removed
  • posted a message on MoveAnything

    Not sure about deleting custom frames, but the ability ready thing you are reffering to is part of blizzards floating combat text I believe. Someone correct me if I'm wrong here but I believe addons are only able to change the font of the blizz combat text, and can't do much beyond that because it's handled by the games engine and not the UI.

    Link Removed
  • posted a message on MoveAnything

    Hey there, I have used MA to move a few of the blizzard popup frames, loot rolls, garrison mission announcements, achievement earned popup etc, and they all work as I want it to, but whenever any of them pop up I get this error. As far as I can tell the game seems to continue on just fine and everything seems working. Any suggestions as to fixing this?

     

     

    12x FrameXML\AlertFrames.lua:248: attempt to index local 'frame' (a nil value)
    FrameXML\AlertFrames.lua:248: in function `AlertFrame_SetMoneyWonAnchors'
    FrameXML\AlertFrames.lua:183: in function `AlertFrame_FixAnchors'
    [string "*:OnShow"]:1: in function <[string "*:OnShow"]:1>
    [C]: in function `Show'
    FrameXML\LootFrame.lua:453: in function `GroupLootContainer_Update'
    FrameXML\LootFrame.lua:403: in function `GroupLootContainer_AddFrame'
    FrameXML\LootFrame.lua:490: in function `GroupLootFrame_OpenNewFrame'
    FrameXML\UIParent.lua:1243: in function <FrameXML\UIParent.lua:825>

    Locals:
    alertAnchor = GroupLootContainer {
     0 = <userdata>
     maxIndex = 1
     rollFrames = <table> {
     }
     reservedSize = 100
    }
    (for index) = 1
    (for limit) = 2
    (for step) = 1
    i = 1
    frame = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = "attempt to index local 'frame' (a nil value)"

    Link Removed
  • posted a message on ArkInventory

    I'm not sure if I'm having addon conflicts here, but for whatever reason Ark's item counts are no longer showing int the tooltip for components of a crafting item in the crafting window (I'm using Tradeskill Doublewide) I could swear it used to show in there.... or I could just be loosing it! :P Just wanted to see if other people are having this issue in their craft frames, be it default or otherwise.

    Second thing, some items are not showing up in count AT ALL anywhere (only noticed equipable items so far). Example, Mark of Supreme Doom from Kazzak, my DKs LFR set pieces don't show count either, along with some others that I can't think of off the top of my head.

    Anyone else seeing these issues? I have a lot of addons so conflicts are extremely possible, so I just like to check in with other ppl :)

    Link Removed
  • posted a message on Minimap Button Frame

     

    Woot! Thank you very much Bachlott, worked like a charm. As far as this needing to be redone if there is an update, I have no problems with that, part of the zoo that is using addons :P for me, this works, so I am a happy man. Thanks again!

    Link Removed
  • posted a message on Minimap Button Frame

    Hey there Bachlott, been using this for a long time and love it! But I  recently picked up Cross Realm Assist, and when I try to add its button it tells me it's protected or already added QQ

    Any ideas how to make it play nice together?

    Link Removed
  • posted a message on Master Plan

    While this bit of information isn't going to help you right now, Apex crystals have no cap come 6.2, and they are adding a mount that costs like 100 or 120k crystals

    Link Removed
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